LXP2.1 - Shadow - Subaction - SpecialNHit2
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
Stats
IASA: |
None |
Hitboxes active: |
6-8 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x1c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-8
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
112 |
100 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
2 |
30 |
0 |
112 |
100 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
2 |
30 |
0 |
112 |
100 |
Normal |
Punch |
2 |
3 |
|
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x7a) }
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 35, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 100, wdsk: 30, kbg: 112, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 100, wdsk: 30, kbg: 112, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 1.2, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 100, wdsk: 30, kbg: 112, shield_damage: 0, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(9.0)
- loop 16 times:
- if (ButtonPress value(0))
- IfStatementOr (ButtonPress value(1))
- IfStatementOr (BoolIsTrue LongtermAccessBool (0x7a))
- ChangeSubactionRestartFrame(SpecialNHit3)
- SyncWait(1.0)
- AsyncWait(25.0)
- ChangeSubactionRestartFrame(SpecialNHit)
GFX
- Subroutine(0xa828)
SFX
- AsyncWait(5.0)
- SoundEffect1(6565)
- loop Infinite times:
- if (ButtonPress value(0))
- IfStatementOr (ButtonPress value(1))
- BoolVariableSetTrue { variable: LongtermAccessBool (0x7a) }
- SyncWait(0.5)
Other
- Goto(SpecialNHit_1 Other 0x7b60)