LXP2.1 - Shadow - Subaction - AttackLw4

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Stats

IASA: 42
Hitboxes active: 11, 13, 15, 17, 19, 21
Hitbox set 0 hits: 11, 13, 15, 17, 19, 21
Subaction Index: 0x60

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:11

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Shieldstun Hitlag Targets
0 1 2 35 0 290 Darkness Burn false 1.1 0.5 2 2 4
0 2 2 50 0 185 Darkness Burn false 1.1 0.5 2 2 4
0 3 2 50 0 185 Darkness Burn false 1.1 0.5 2 2 4

Frame:13

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Shieldstun Hitlag Targets
0 1 2 35 0 290 Darkness Burn false 1.1 0.5 2 2 4
0 2 2 50 0 185 Darkness Burn false 1.1 0.5 2 2 4
0 3 2 50 0 185 Darkness Burn false 1.1 0.5 2 2 4

Frame:15

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Shieldstun Hitlag Targets
0 1 2 35 0 290 Darkness Burn false 1.1 0.5 2 2 4
0 2 2 50 0 185 Darkness Burn false 1.1 0.5 2 2 4
0 3 2 50 0 185 Darkness Burn false 1.1 0.5 2 2 4

Frame:17

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Shieldstun Hitlag Targets
0 1 2 35 0 290 Darkness Burn false 1.1 0.5 2 2 4
0 2 2 50 0 185 Darkness Burn false 1.1 0.5 2 2 4
0 3 2 50 0 185 Darkness Burn false 1.1 0.5 2 2 4

Frame:19

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Shieldstun Hitlag Targets
0 1 2 35 0 290 Darkness Burn false 1.1 0.5 2 2 4
0 2 2 50 0 185 Darkness Burn false 1.1 0.5 2 2 4
0 3 2 50 0 185 Darkness Burn false 1.1 0.5 2 2 4

Frame:21

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 1 7 51 135 361 Darkness Burn 1.4 4 5 7
0 2 7 51 135 361 Darkness Burn 1.4 4 5 7
0 3 7 51 135 361 Darkness Burn 1.4 4 5 7

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.75, unk: 0 }
  2. AsyncWait(8.0)
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  4. AsyncWait(13.0)
  5. loop 5 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 32, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 290, wdsk: 0, kbg: 0, shield_damage: 2, bkb: 35, size: 3.5, x_offset: -0.7, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 0.5, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 67, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 185, wdsk: 0, kbg: 0, shield_damage: 2, bkb: 50, size: 7.5, x_offset: -2.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 0.5, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 185, wdsk: 0, kbg: 0, shield_damage: 2, bkb: 50, size: 7.5, x_offset: 3.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 0.5, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
    4. SyncWait(1.0)
    5. DeleteAllHitBoxes
    6. SyncWait(1.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 32, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 135, shield_damage: 4, bkb: 51, size: 6.0, x_offset: -1.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 67, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 135, shield_damage: 4, bkb: 51, size: 7.5, x_offset: -1.7, y_offset: 0.0, z_offset: -3.4, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 3, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 135, shield_damage: 4, bkb: 51, size: 7.5, x_offset: 3.0, y_offset: 1.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  9. SyncWait(1.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(44.0)
  12. AllowInterrupts

GFX

    SFX

    1. AsyncWait(1.0)
    2. SoundEffectStop(105)
    3. AsyncWait(13.0)
    4. Subroutine(0x2a3dc)
    5. SoundEffect1(166)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(13.0)
    3. Rumble { unk1: 13, unk2: 0 }
    4. SlopeContourStand { leg_bone_parent: 0 }
    5. AsyncWait(33.0)
    6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }