LXP2.1 - Shadow - Subaction - Run

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Stats

IASA: None
Subaction Index: 0xf

Scripts

Main

    GFX

    1. loop Infinite times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 28, x_offset: -2.5, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: None, terminate_with_animation: false })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 28, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: None, terminate_with_animation: false })
      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 24, x_offset: 2.5, y_offset: -2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: None, terminate_with_animation: false })
      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 24, x_offset: -0.3, y_offset: -2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: None, terminate_with_animation: false })
      5. SyncWait(1.0)

    SFX

    1. if ((InternalConstantInt(PreviousAction) Equal scalar(8)))
      1. IfStatementAnd (not(AnimationHasLooped))
      2. SoundEffect1(6532)
    2. AsyncWait(38.0)
    3. SoundEffect1(6532)
    4. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    5. AsyncWait(76.0)
    6. SoundEffect1(6532)
    7. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    8. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    9. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    10. Goto(Run SFX 0x27c64)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
    2. Rumble { unk1: 20, unk2: 0 }
    3. AsyncWait(43.0)
    4. Rumble { unk1: 20, unk2: 0 }
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(Run Other 0x92e0)