LXP2.1 - Shadow - Subaction - CliffAttackQuick

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Stats

IASA: None
Fully Intangible: 1-8
Hitboxes active: 13-21
Hitbox set 0 hits: 13
Subaction Index: 0xd7

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:13-21

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 9 40 80 70 Flame Burn false 6 5
0 1 9 40 80 70 Flame Burn false 6 5
0 2 9 40 80 70 Flame Burn false 6 5

Scripts

Main

  1. FrameSpeedModifier { multiplier: 3.0, unk: 0 }
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(19.0)
  4. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  5. AsyncWait(22.0)
  6. ChangeHurtBoxStateAll { state: Normal }
  7. AsyncWait(26.0)
  8. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 70, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 2.46, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 70, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 3.28, x_offset: 0.0, y_offset: 1.43, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 70, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  11. AsyncWait(35.0)
  12. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
  13. DeleteAllHitBoxes
  14. AsyncWait(55.0)
  15. AllowInterrupts

GFX

  1. AsyncWait(23.0)
  2. loop 12 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 28, x_offset: -2.5, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: None, terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 28, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: None, terminate_with_animation: false })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 3, bone: 28, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    4. SyncWait(1.0)

SFX

  1. AsyncWait(23.5)
  2. SoundEffect1(9791)
  3. AsyncWait(23.0)
  4. SoundEffect1(9756)
  5. SoundEffect1(166)
  6. SyncWait(10.0)

Other

  1. AsyncWait(23.0)
  2. Rumble { unk1: 14, unk2: 0 }
  3. AsyncWait(50.0)
  4. SlopeContourStand { leg_bone_parent: 6 }
  5. AsyncWait(51.0)
  6. ItemVisibility(true)