LXP2.1 - Shadow - Subaction - CliffAttackQuick
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
Stats
IASA: |
None |
Fully Intangible: |
1-8 |
Hitboxes active: |
13-21 |
Hitbox set 0 hits: |
13 |
Subaction Index: |
0xd7 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:13-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
40 |
80 |
70 |
Flame |
Burn |
false |
6 |
5 |
|
0 |
1 |
9 |
40 |
80 |
70 |
Flame |
Burn |
false |
6 |
5 |
|
0 |
2 |
9 |
40 |
80 |
70 |
Flame |
Burn |
false |
6 |
5 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 3.0, unk: 0 }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(19.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(22.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(26.0)
- CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 70, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 2.46, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 70, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 3.28, x_offset: 0.0, y_offset: 1.43, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 70, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(35.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
- DeleteAllHitBoxes
- AsyncWait(55.0)
- AllowInterrupts
GFX
- AsyncWait(23.0)
- loop 12 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 28, x_offset: -2.5, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 28, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 3, bone: 28, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(1.0)
SFX
- AsyncWait(23.5)
- SoundEffect1(9791)
- AsyncWait(23.0)
- SoundEffect1(9756)
- SoundEffect1(166)
- SyncWait(10.0)
Other
- AsyncWait(23.0)
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(50.0)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(51.0)
- ItemVisibility(true)