LXP2.1 - Shadow - Subaction - AttackAirB

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Stats

IASA: 31
Auto Cancel Window: 1-4, 23-80
Auto Cancel Lag: 4
Landing Lag: 15
Landing Lag (L-Cancel): 7
Hitboxes active: 5, 7, 9, 11, 13, 15, 17, 19
Hitbox set 0 hits: 5, 7, 9, 11, 13, 15, 17, 19
Subaction Index: 0x64

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:5

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip SDI Mult Shieldstun Hitlag Targets
0 0 1 58 0 100 365 Flame Burn AP 0.5 2 3
0 1 1 58 0 100 180 Flame Burn AP 0.5 2 3
0 2 1 58 0 100 240 Flame Burn AP 0.5 2 3
0 3 1 58 0 100 210 Flame Unknown(64) AD 0.5 2 3
0 4 1 58 0 100 105 Flame Burn AP 0.5 2 3

Frame:7

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip SDI Mult Shieldstun Hitlag Targets
0 0 1 58 0 100 365 Flame Burn AP 0.5 2 3
0 1 1 58 0 100 180 Flame Burn AP 0.5 2 3
0 2 1 58 0 100 240 Flame Burn AP 0.5 2 3
0 3 1 58 0 100 210 Flame Unknown(64) AD 0.5 2 3
0 4 1 58 0 100 105 Flame Burn AP 0.5 2 3

Frame:9

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip SDI Mult Shieldstun Hitlag Targets
0 0 1 58 0 100 365 Flame Burn AP 0.5 2 3
0 1 1 58 0 100 180 Flame Burn AP 0.5 2 3
0 2 1 58 0 100 240 Flame Burn AP 0.5 2 3
0 3 1 58 0 100 210 Flame Unknown(64) AD 0.5 2 3
0 4 1 58 0 100 105 Flame Burn AP 0.5 2 3

Frame:11

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip SDI Mult Shieldstun Hitlag Targets
0 0 1 58 0 100 365 Flame Burn AP 0.5 2 3
0 1 1 58 0 100 180 Flame Burn AP 0.5 2 3
0 2 1 58 0 100 240 Flame Burn AP 0.5 2 3
0 3 1 58 0 100 210 Flame Unknown(64) AD 0.5 2 3
0 4 1 58 0 100 105 Flame Burn AP 0.5 2 3

Frame:13

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip SDI Mult Shieldstun Hitlag Targets
0 0 1 58 0 100 365 Flame Burn AP 0.5 2 3
0 1 1 58 0 100 180 Flame Burn AP 0.5 2 3
0 2 1 58 0 100 240 Flame Burn AP 0.5 2 3
0 3 1 58 0 100 210 Flame Unknown(64) AD 0.5 2 3
0 4 1 58 0 100 105 Flame Burn AP 0.5 2 3

Frame:15

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip SDI Mult Shieldstun Hitlag Targets
0 0 1 58 0 100 365 Flame Burn AP 0.5 2 3
0 1 1 58 0 100 180 Flame Burn AP 0.5 2 3
0 2 1 58 0 100 240 Flame Burn AP 0.5 2 3
0 3 1 58 0 100 210 Flame Unknown(64) AD 0.5 2 3
0 4 1 58 0 100 105 Flame Burn AP 0.5 2 3

Frame:17

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip SDI Mult Shieldstun Hitlag Targets
0 0 1 58 0 100 365 Flame Burn AP 0.5 2 3
0 1 1 58 0 100 180 Flame Burn AP 0.5 2 3
0 2 1 58 0 100 240 Flame Burn AP 0.5 2 3
0 3 1 58 0 100 210 Flame Unknown(64) AD 0.5 2 3
0 4 1 58 0 100 105 Flame Burn AP 0.5 2 3

Frame:19

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 50 25 363 Flame Burn 2 3
0 1 2 50 25 363 Flame Burn 2 3
0 2 2 50 120 363 Flame Burn 2 3
0 3 2 50 120 363 Flame Burn 2 3

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessFloat (0x79) }
  2. FrameSpeedModifier { multiplier: 2.5, unk: 0 }
  3. AsyncWait(5.0)
  4. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  5. AsyncWait(7.0)
  6. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  7. loop 7 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 365, wdsk: 58, kbg: 100, shield_damage: 0, bkb: 0, size: 2.82, x_offset: 1.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 180, wdsk: 58, kbg: 100, shield_damage: 0, bkb: 0, size: 3.82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 240, wdsk: 58, kbg: 100, shield_damage: 0, bkb: 0, size: 3.82, x_offset: -1.5, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 26, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 210, wdsk: 58, kbg: 100, shield_damage: 0, bkb: 0, size: 3.82, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    5. CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 4, set_id: 0, damage: Constant(1.0), trajectory: 105, wdsk: 58, kbg: 100, shield_damage: 0, bkb: 0, size: 3.82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    6. SyncWait(1.0)
    7. DeleteAllHitBoxes
    8. SyncWait(1.0)
  8. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 363, wdsk: 0, kbg: 25, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: -0.2, z_offset: 1.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 363, wdsk: 0, kbg: 25, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 363, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: -0.2, z_offset: 1.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 363, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  12. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 0, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  13. SyncWait(1.0)
  14. DeleteAllHitBoxes
  15. AsyncWait(25.0)
  16. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  17. AsyncWait(33.0)
  18. AllowInterrupts

GFX

  1. AsyncWait(5.0)
  2. loop 16 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 28, x_offset: -2.5, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 28, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: false })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 3, bone: 28, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    4. SyncWait(1.0)

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(6563)
  3. if (RollADie value(2))
    1. else
      1. SoundEffect1(9755)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. Subroutine(0xafa8)
    3. AsyncWait(8.0)
    4. Rumble { unk1: 17, unk2: 0 }
    5. AsyncWait(21.0)
    6. if (HitboxHasConnected)
      1. BoolVariableSetFalse { variable: LongtermAccessBool (0xff) }
      2. BoolVariableSetFalse { variable: LongtermAccessBool (0x9e) }