LXP2.1 - Shadow - Subaction - AttackAirB
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Stats
IASA: |
31 |
Auto Cancel Window: |
1-4, 23-80 |
Auto Cancel Lag: |
4 |
Landing Lag: |
15 |
Landing Lag (L-Cancel): |
7 |
Hitboxes active: |
5, 7, 9, 11, 13, 15, 17, 19 |
Hitbox set 0 hits: |
5, 7, 9, 11, 13, 15, 17, 19 |
Subaction Index: |
0x64 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:5
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
58 |
0 |
100 |
365 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
1 |
1 |
58 |
0 |
100 |
180 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
2 |
1 |
58 |
0 |
100 |
240 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
3 |
1 |
58 |
0 |
100 |
210 |
Flame |
Unknown(64) |
AD |
0.5 |
2 |
3 |
|
0 |
4 |
1 |
58 |
0 |
100 |
105 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
Frame:7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
58 |
0 |
100 |
365 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
1 |
1 |
58 |
0 |
100 |
180 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
2 |
1 |
58 |
0 |
100 |
240 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
3 |
1 |
58 |
0 |
100 |
210 |
Flame |
Unknown(64) |
AD |
0.5 |
2 |
3 |
|
0 |
4 |
1 |
58 |
0 |
100 |
105 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
Frame:9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
58 |
0 |
100 |
365 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
1 |
1 |
58 |
0 |
100 |
180 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
2 |
1 |
58 |
0 |
100 |
240 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
3 |
1 |
58 |
0 |
100 |
210 |
Flame |
Unknown(64) |
AD |
0.5 |
2 |
3 |
|
0 |
4 |
1 |
58 |
0 |
100 |
105 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
Frame:11
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
58 |
0 |
100 |
365 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
1 |
1 |
58 |
0 |
100 |
180 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
2 |
1 |
58 |
0 |
100 |
240 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
3 |
1 |
58 |
0 |
100 |
210 |
Flame |
Unknown(64) |
AD |
0.5 |
2 |
3 |
|
0 |
4 |
1 |
58 |
0 |
100 |
105 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
Frame:13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
58 |
0 |
100 |
365 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
1 |
1 |
58 |
0 |
100 |
180 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
2 |
1 |
58 |
0 |
100 |
240 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
3 |
1 |
58 |
0 |
100 |
210 |
Flame |
Unknown(64) |
AD |
0.5 |
2 |
3 |
|
0 |
4 |
1 |
58 |
0 |
100 |
105 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
Frame:15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
58 |
0 |
100 |
365 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
1 |
1 |
58 |
0 |
100 |
180 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
2 |
1 |
58 |
0 |
100 |
240 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
3 |
1 |
58 |
0 |
100 |
210 |
Flame |
Unknown(64) |
AD |
0.5 |
2 |
3 |
|
0 |
4 |
1 |
58 |
0 |
100 |
105 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
Frame:17
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
58 |
0 |
100 |
365 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
1 |
1 |
58 |
0 |
100 |
180 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
2 |
1 |
58 |
0 |
100 |
240 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
0 |
3 |
1 |
58 |
0 |
100 |
210 |
Flame |
Unknown(64) |
AD |
0.5 |
2 |
3 |
|
0 |
4 |
1 |
58 |
0 |
100 |
105 |
Flame |
Burn |
AP |
0.5 |
2 |
3 |
|
Frame:19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
25 |
363 |
Flame |
Burn |
2 |
3 |
|
0 |
1 |
2 |
50 |
25 |
363 |
Flame |
Burn |
2 |
3 |
|
0 |
2 |
2 |
50 |
120 |
363 |
Flame |
Burn |
2 |
3 |
|
0 |
3 |
2 |
50 |
120 |
363 |
Flame |
Burn |
2 |
3 |
|
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessFloat (0x79) }
- FrameSpeedModifier { multiplier: 2.5, unk: 0 }
- AsyncWait(5.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 7 times:
- CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 365, wdsk: 58, kbg: 100, shield_damage: 0, bkb: 0, size: 2.82, x_offset: 1.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 180, wdsk: 58, kbg: 100, shield_damage: 0, bkb: 0, size: 3.82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 240, wdsk: 58, kbg: 100, shield_damage: 0, bkb: 0, size: 3.82, x_offset: -1.5, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 26, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 210, wdsk: 58, kbg: 100, shield_damage: 0, bkb: 0, size: 3.82, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 4, set_id: 0, damage: Constant(1.0), trajectory: 105, wdsk: 58, kbg: 100, shield_damage: 0, bkb: 0, size: 3.82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 363, wdsk: 0, kbg: 25, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: -0.2, z_offset: 1.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 363, wdsk: 0, kbg: 25, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 363, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: -0.2, z_offset: 1.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 363, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 0, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(25.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(33.0)
- AllowInterrupts
GFX
- AsyncWait(5.0)
- loop 16 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 28, x_offset: -2.5, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 84, bone: 28, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 3, bone: 28, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(1.0)
SFX
- AsyncWait(5.0)
- SoundEffect1(6563)
- if (RollADie value(2))
- else
- SoundEffect1(9755)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- Subroutine(0xafa8)
- AsyncWait(8.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(21.0)
- if (HitboxHasConnected)
- BoolVariableSetFalse { variable: LongtermAccessBool (0xff) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x9e) }