LXP2.1 - Shadow - Subroutine - 0xafa8

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(290)))
    1. FloatVariableSet { variable: LongtermAccessFloat (0x60), value: InternalConstantInt(HorizontalCharacterVelocity) }
    2. FloatVariableSet { variable: LongtermAccessFloat (0x61), value: InternalConstantInt(VerticalCharacterVelocity) }
    3. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
    4. if ((LongtermAccessFloat (0x60) GreaterThan scalar(1.11)))
      1. FloatVariableSet { variable: LongtermAccessFloat (0x60), value: 1.11 }
    5. else
      1. if ((LongtermAccessFloat (0x60) LessThan scalar(-1.11)))
        1. FloatVariableSet { variable: LongtermAccessFloat (0x60), value: -1.11 }
    6. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(96))), y_vel: Variable(LongtermAccessFloat(Address(97))) }