LXP2.1 - Shadow - Subroutine - 0xafa8
- if ((InternalConstantInt(PreviousAction) Equal scalar(290)))
- FloatVariableSet { variable: LongtermAccessFloat (0x60), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableSet { variable: LongtermAccessFloat (0x61), value: InternalConstantInt(VerticalCharacterVelocity) }
- SetVelocity { x_vel: 0.0, y_vel: 0.0 }
- if ((LongtermAccessFloat (0x60) GreaterThan scalar(1.11)))
- FloatVariableSet { variable: LongtermAccessFloat (0x60), value: 1.11 }
- else
- if ((LongtermAccessFloat (0x60) LessThan scalar(-1.11)))
- FloatVariableSet { variable: LongtermAccessFloat (0x60), value: -1.11 }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(96))), y_vel: Variable(LongtermAccessFloat(Address(97))) }