LXP2.1 - Shadow - Subroutine - 0x28eb4
- BoolVariableSetFalse { variable: LongtermAccessBool (0xfc) }
- BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- LedgeGrabEnable(EnableInFrontAndBehind)
- AsyncWait(4.0)
- Rumble { unk1: 13, unk2: 0 }
- loop 16 times:
- if ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual scalar(0.3)))
- BoolVariableSetTrue { variable: LongtermAccessBool (0xfc) }
- FloatVariableSet { variable: LongtermAccessFloat (0x60), value: InternalConstantInt(ControlStickXAxisRelative) }
- FloatVariableSet { variable: LongtermAccessFloat (0x61), value: InternalConstantInt(ControlStickYAxis) }
- else
- if ((InternalConstantInt(ControlStickYAxisAbsolute) GreaterThanOrEqual scalar(0.3)))
- BoolVariableSetTrue { variable: LongtermAccessBool (0xfc) }
- FloatVariableSet { variable: LongtermAccessFloat (0x60), value: InternalConstantInt(ControlStickXAxisRelative) }
- FloatVariableSet { variable: LongtermAccessFloat (0x61), value: InternalConstantInt(ControlStickYAxis) }
- SyncWait(1.0)
- AsyncWait(24.0)
- ChangeSubactionRestartFrame(SpecialHi)