LXP2.1 - Shadow - Subaction - SpecialSAirSpear_1

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Stats

IASA: None
Hitboxes active: 18-40
Hitbox set 0 hits: 18
Subaction Index: 0x3d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:18-40

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Hitlag Mult Shield Dmg Rehit Rate Reflectable Shieldstun Hitlag Targets
0 1 9 26 88 361 Electric Unknown(24) MD 1.5 24 767615040 true 6 8

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
  2. FrameSpeedModifier { multiplier: 0.6, unk: 0 }
  3. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -0.3, x_set: false, y_set: true })
  4. AsyncWait(8.0)
  5. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
  6. BoolVariableSetFalse { variable: LongtermAccessBool (0x65) }
  7. AsyncWait(12.0)
  8. DisableMovement(DisableVertical)
  9. DisableMovement(DisableHorizontal)
  10. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 82, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 88, shield_damage: 24, bkb: 26, size: 6.2, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 767615040, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: true, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  11. AsyncWait(46.0)
  12. DisableMovement2(DisableVertical)
  13. DisableMovement2(DisableHorizontal)
  14. DeleteAllHitBoxes
  15. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  16. PreviousInterruptAddRequirement(OnGround)
  17. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  18. PreviousInterruptAddRequirement(InAir)
  19. AsyncWait(56.0)
  20. BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }

GFX

  1. AsyncWait(11.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 67, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 19, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, randomize: None, terminate_with_animation: true })
  4. AsyncWait(46.0)
  5. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25165843), Value(0), Value(1)] }

SFX

  1. AsyncWait(12.0)
  2. SoundVoiceLow

Other