LXP2.1 - Shadow - Subaction - FinalStart

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Stats

IASA: None
Fully Intangible: 1-20
Subaction Index: 0x1ed

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. TimeManipulation(4, 30)
  3. CameraCloseup(CameraCloseup { zoom_time: 6, unk: 0, distance: 1.2, x_angle: 0.0, y_angle: 0.0 })
  4. AsyncWait(15.0)
  5. UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(8), Bool(false)] }
  6. ArticleVisibility { article_id: 1, visibility: true }
  7. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(1), Value(0)] }
  8. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  9. UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(false)] }
  10. UnknownEvent { namespace: 0x1a, code: 0xd, unk1: 0x0, arguments: [] }
  11. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
  12. SetEdgeSlide(SlideOff)
  13. AsyncWait(55.0)
  14. LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 30, green: 64, blue: 64, alpha: 0, frame_count: 128, transition_out_time: 0 })

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 258, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(15.0)
    3. Rumble { unk1: 14, unk2: 0 }
    4. SlopeContourStand { leg_bone_parent: 0 }