LXP2.1 - Ridley-Classic - Subaction - FinalStart
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Fully Intangible: | 1-125 | 
                
                    | Hitboxes active: | 66-95 | 
                
                    | Hitbox set 0 hits: | 66 | 
                
                    | Subaction Index: | 0x1e5 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:66-80
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Direct | Hitlag Mult | SDI Mult | Shieldable | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 40 | 50 | 60 | 361 | Flame | Unknown(64) | false | false | 1.2 | 0 | false | 19 | 19 |            | 
                
             
            Frames:81-95
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Direct | SDI Mult | Shieldable | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 20 | 50 | 90 | 361 | Flame | Unknown(64) | false | false | 0 | false | 10 | 9 |            | 
                
             
            Scripts
            Main
            - CameraCloseup(CameraCloseup { zoom_time: 5, unk: 0, distance: 2.0, x_angle: 0.0, y_angle: 0.0 })
- TimeManipulation(6, 50)
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- AsyncWait(49.0)
- CameraNormal
- AsyncWait(65.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(40.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 50, size: 10.0, x_offset: 0.0, y_offset: 0.0, z_offset: 1500.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(15.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 50, size: 10.0, x_offset: 0.0, y_offset: 0.0, z_offset: 1500.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(95.0)
- DeleteAllHitBoxes
GFX
            - AsyncWait(64.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 190, graphic: 2, bone: 26, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 252, graphic: 1, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.7, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -8.0, y_offset: 0.0, z_offset: 7.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -8.0, y_offset: 0.0, z_offset: -7.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(95.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(16515073), Bool(true), Bool(true)] }
SFX
            - AsyncWait(11.0)
- SoundEffect2(19566)
- AsyncWait(20.0)
- SoundEffect1(19519)
- Subroutine(0xd028)
- AsyncWait(34.0)
- SoundEffect2(19567)
- AsyncWait(64.0)
- SoundEffect1(19527)
- SoundEffectOther1(19570)
- SoundEffect1(19580)
- AsyncWait(114.0)
- SoundEffect2(19566)
- AsyncWait(124.0)
- SoundEffect2(19567)
Other
            - AsyncWait(5.0)
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(11.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(34.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(64.0)
- ScreenShake { magnitude: 2 }
- AsyncWait(114.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(124.0)
- ScreenShake { magnitude: 0 }