LXP2.1 - Ridley-Classic - Subaction - FinalStart
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Stats
IASA: |
None |
Fully Intangible: |
1-125 |
Hitboxes active: |
66-95 |
Hitbox set 0 hits: |
66 |
Subaction Index: |
0x1e5 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:66-80
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
40 |
50 |
60 |
361 |
Flame |
Unknown(64) |
false |
false |
1.2 |
0 |
false |
19 |
19 |
|
Frames:81-95
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
SDI Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
50 |
90 |
361 |
Flame |
Unknown(64) |
false |
false |
0 |
false |
10 |
9 |
|
Scripts
Main
- CameraCloseup(CameraCloseup { zoom_time: 5, unk: 0, distance: 2.0, x_angle: 0.0, y_angle: 0.0 })
- TimeManipulation(6, 50)
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- AsyncWait(49.0)
- CameraNormal
- AsyncWait(65.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(40.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 50, size: 10.0, x_offset: 0.0, y_offset: 0.0, z_offset: 1500.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(15.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 50, size: 10.0, x_offset: 0.0, y_offset: 0.0, z_offset: 1500.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(95.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(64.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 190, graphic: 2, bone: 26, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 252, graphic: 1, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.7, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -8.0, y_offset: 0.0, z_offset: 7.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -8.0, y_offset: 0.0, z_offset: -7.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(95.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(16515073), Bool(true), Bool(true)] }
SFX
- AsyncWait(11.0)
- SoundEffect2(19566)
- AsyncWait(20.0)
- SoundEffect1(19519)
- Subroutine(0xd028)
- AsyncWait(34.0)
- SoundEffect2(19567)
- AsyncWait(64.0)
- SoundEffect1(19527)
- SoundEffectOther1(19570)
- SoundEffect1(19580)
- AsyncWait(114.0)
- SoundEffect2(19566)
- AsyncWait(124.0)
- SoundEffect2(19567)
Other
- AsyncWait(5.0)
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(11.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(34.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(64.0)
- ScreenShake { magnitude: 2 }
- AsyncWait(114.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(124.0)
- ScreenShake { magnitude: 0 }