LXP2.1 - Ridley-Classic - Subaction - Swing1_3

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Stats

IASA: 24
Hitboxes active: 3-5
Hitbox set 0 hits: 3
Subaction Index: 0x133

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-5

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 10 5 100 361 Normal Punch 2 6 6
0 3 10 5 100 361 Normal Punch 2 6 6

Scripts

Main

  1. AsyncWait(2.0)
  2. Subroutine(External: gameAnimCmd_StarRodSwing1Common)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 34, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 6, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(5.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(23.0)
  8. AllowInterrupts

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(3.0)
      3. Rumble { unk1: 16, unk2: 0 }