Rukai Data
Brawl
P+
PM3.6
PM3.02
LXP2.1
DoctorMario
Ganon-Mage
Geno
Lucina
MetalSonic
Pichu
Ridley-Classic
Ridley-Modern
Shadow
Waluigi
YoungLink
LXP2.1 - Ridley-Classic - Subaction - ThrownDxFB
|
Run
Previous Frame
Next Frame
Face Left
Face Right
Hit
Grab
Trap Item
Invulnerable
Wireframe
ECB
Perspective
Stats
IASA
:
None
Subaction Index
:
0x1ac
Scripts
Main
GFX
SFX
Other
Jabs
Attack11
Attack12
Attack13
Tilt Attacks
AttackHi3
AttackLw3
AttackS3S
AttackS3S_1
AttackS3S_2
Smash Attacks
AttackHi4
AttackHi4Hold
AttackHi4Start
AttackLw4
AttackLw4Hold
AttackLw4Start
AttackS4Hi
AttackS4Hold
AttackS4Lw
AttackS4S
AttackS4Start
Dash Attack
AttackDash
Aerial Attacks
AttackAirB
AttackAirF
AttackAirHi
AttackAirLw
AttackAirLw_1
AttackAirN
Grabs
Catch
CatchAttack
CatchCut
CatchDash
CatchTurn
CatchWait
ThrowB
ThrowF
ThrowHi
ThrowLw
Ledge Options
CliffAttackQuick
CliffAttackSlow
CliffCatch
CliffClimbQuick
CliffClimbSlow
CliffEscapeQuick
CliffEscapeSlow
CliffJumpQuick1
CliffJumpQuick1_1
CliffWait
Dodge
EscapeAir
EscapeB
EscapeF
EscapeN
Guard
GuardDamage
GuardOff
GuardOn
Guard_1
Guard_2
Knockdown
DownAttackD
DownAttackU
DownBackD
DownBackU
DownBoundD
DownBoundD_1
DownBoundU
DownBoundU_1
DownDamageD
DownDamageD_1
DownDamageU
DownDamageU_1
DownEatD
DownEatU
DownForwardD
DownForwardU
DownStandD
DownStandU
DownWaitD
DownWaitU
SpecialSDown
Trip
Slip
SlipAttack
SlipDash
SlipDown
SlipEscapeB
SlipEscapeF
SlipStand
SlipTurn
SlipWait
Movement
DamageFall
DamageFallFreeze
DamageFall_1
Dash
Fall
FallB
FallB_1
FallF
FallF_1
FallSpecial
FallSpecialB
FallSpecialF
Fall_1
HeavyWalk1
HeavyWalk2
JumpAerialF
JumpAerialF_1
JumpAerialF_2
JumpB
JumpB_1
JumpB_2
JumpF
JumpF_1
JumpF_2
JumpF_3
JumpSquat
LandingAirB
LandingAirF
LandingAirHi
LandingAirLw
LandingAirN
LandingHeavy
LandingHeavy_1
LandingLight
LightWalkEat
LightWalkGet
MissFoot
Ottotto
OttottoWait
PassiveWallJump
Run
RunBrake
SpecialAirLwLanding
Squat
SquatRv
SquatWait
Turn
TurnRun
TurnRunBrake
Wait1
Wait1_1
Wait2
Wait3
WalkBrake
WalkFast
WalkMiddle
WalkSlow
Footstool
StepAirPose
StepBack
StepJump
StepPose
Specials
SpecialAirHi
SpecialAirLw
SpecialAirNCancel
SpecialAirNHold
SpecialAirNMax
SpecialAirNShoot
SpecialAirNStart
SpecialAirS
SpecialHi
SpecialLw
SpecialLwAir
SpecialLwWall
SpecialNCancel
SpecialNHold
SpecialNMax
SpecialNShoot
SpecialNStart
SpecialS
SpecialSBack
SpecialSCatch
SpecialSForward
SpecialSThrow
SpecialSUp
Techs
Passive
PassiveCeil
PassiveStandB
PassiveStandF
PassiveWall
PassiveWall_1
Stun
FuraFura
FuraFuraEnd
FuraFuraStartD
FuraFuraStartU
Sleep
FuraSleepEnd
FuraSleepLoop
FuraSleepStart
Swim
Swim
SwimDrown
SwimDrownOut
SwimEnd
SwimF
SwimRise
SwimTurn
SwimUp
SwimUpDamage
Final Smash
FinalAirStart
FinalStart
Taunts and Victory
AppealHi
AppealHi_1
AppealLw
AppealLw_1
AppealS
AppealS_1
Lose
Win1
Win1Wait
Win2
Win2Wait
Win3
Win3Wait
Item Throw
HeavyThrowB
HeavyThrowB_1
HeavyThrowF
HeavyThrowF_1
HeavyThrowHi
HeavyThrowHi_1
HeavyThrowLw
HeavyThrowLw_1
LightThrowAirB
LightThrowAirB_1
LightThrowAirF
LightThrowAirF_1
LightThrowAirHi
LightThrowAirHi_1
LightThrowAirLw
LightThrowAirLw_1
LightThrowB
LightThrowB_1
LightThrowDash
LightThrowDrop
LightThrowF
LightThrowF_1
LightThrowHi
LightThrowHi_1
LightThrowLw
LightThrowLw_1
SmashThrowAirB
SmashThrowAirF
SmashThrowAirHi
SmashThrowAirLw
SmashThrowB
SmashThrowDash
SmashThrowF
SmashThrowHi
SmashThrowLw
Item
GekikaraWait
ItemAssist
ItemBig
ItemDragoonGet
ItemDragoonRide
ItemDragoonRide_1
ItemHammerAir
ItemHammerAir_1
ItemHammerMove
ItemHammerMove_1
ItemHammerWait
ItemHammerWait_1
ItemHandGrip
ItemHandHave
ItemHandPickUp
ItemHandSmash
ItemLauncher
ItemLauncherAir
ItemLauncherAirFire
ItemLauncherAirFire_1
ItemLauncherFall
ItemLauncherFire
ItemLauncherFire_1
ItemLauncher_1
ItemLegsBrakeB
ItemLegsBrakeF
ItemLegsDashB
ItemLegsDashF
ItemLegsFastB
ItemLegsFastF
ItemLegsJumpSquat
ItemLegsLanding
ItemLegsMiddleB
ItemLegsMiddleF
ItemLegsSlowB
ItemLegsSlowF
ItemLegsWait
ItemScopeAirEnd
ItemScopeAirEnd_1
ItemScopeAirFire
ItemScopeAirFire_1
ItemScopeAirRapid
ItemScopeAirRapid_1
ItemScopeAirStart
ItemScopeAirStart_1
ItemScopeEnd
ItemScopeEnd_1
ItemScopeFire
ItemScopeFire_1
ItemScopeRapid
ItemScopeRapid_1
ItemScopeStart
ItemScopeStart_1
ItemScrew
ItemScrewFall
ItemScrew_1
ItemScrew_2
ItemShoot
ItemShootAir
ItemShootAir_1
ItemShootAir_2
ItemShoot_1
ItemShoot_2
ItemSmall
SquatWaitItem
Misc
AirCatch
AirCatchHit
AirCatchPose
AirCatch_1
CaptureCut
CaptureDamageBigSnake
CaptureDamageBigSnake_1
CaptureDamageDxSnake
CaptureDamageDxSnake_1
CaptureDamageHi
CaptureDamageLw
CaptureDamageSnake
CaptureDamageSnake_1
CaptureJump
CapturePulledBigSnake
CapturePulledBigSnake_1
CapturePulledDxSnake
CapturePulledDxSnake_1
CapturePulledHi
CapturePulledLw
CapturePulledSnake
CapturePulledSnake_1
CaptureWaitBigSnake
CaptureWaitBigSnake_1
CaptureWaitDxSnake
CaptureWaitDxSnake_1
CaptureWaitHi
CaptureWaitLw
CaptureWaitSnake
CaptureWaitSnake_1
DamageAir1
DamageAir2
DamageAir3
DamageElec
DamageFace
DamageFlyHi
DamageFlyLw
DamageFlyN
DamageFlyRoll
DamageFlyTop
DamageHi1
DamageHi2
DamageHi3
DamageLw1
DamageLw2
DamageLw3
DamageN1
DamageN2
DamageN3
Dark
Entry
Entry_1
GanonSpecialHiCapture
GanonSpecialHiDxCapture
HeavyGet
LadderCatchAirL
LadderCatchAirR
LadderCatchEndL
LadderCatchEndR
LadderCatchL
LadderCatchR
LadderDown
LadderUp
LadderWait
LightEat
LightGet
Pass
Rebound
RopeCatch
RopeFishing
SpecialAirNBigBitten
SpecialAirNBigBittenEnd
SpecialAirNBigBittenStart
SpecialAirNBitten
SpecialAirNBittenEnd
SpecialAirNBittenStart
SpecialAirNDxBitten
SpecialAirNDxBittenEnd
SpecialAirNDxBittenStart
SpecialAirSCapture
SpecialAirSCatchCapture
SpecialAirSDxCapture
SpecialAirSDxCatchCapture
SpecialAirSDxFallCapture
SpecialAirSFallCapture
SpecialHiCapture
SpecialHiDxCapture
SpecialNBigBitten
SpecialNBigBittenEnd
SpecialNBigBittenStart
SpecialNBitten
SpecialNBittenEnd
SpecialNBittenStart
SpecialNDxBitten
SpecialNDxBittenEnd
SpecialNDxBittenStart
SpecialNEgg
SpecialSCapture
SpecialSDxCapture
SpecialSDxStickAttackCapture
SpecialSDxStickCapture
SpecialSDxStickJumpCapture
SpecialSDxZitabata
SpecialSStickAttackCapture
SpecialSStickCapture
SpecialSStickJumpCapture
SpecialSZitabata
Spycloak
StopCeil
StopCeil_1
StopWall
Swallowed
Swing1
Swing1_1
Swing1_2
Swing1_3
Swing1_4
Swing3
Swing3_1
Swing3_2
Swing3_3
Swing3_4
Swing4
Swing42
Swing42_1
Swing42_2
Swing42_3
Swing4Bat
Swing4Hold
Swing4Hold_1
Swing4Hold_2
Swing4Hold_3
Swing4Start
Swing4Start_1
Swing4Start_2
Swing4Start_3
Swing4_1
Swing4_2
Swing4_3
SwingDash
SwingDash_1
SwingDash_2
SwingDash_3
SwingDash_4
ThrownB
ThrownDxB
ThrownDxF
ThrownDxFB
ThrownDxFF
ThrownDxFHi
ThrownDxFLw
ThrownDxHi
ThrownDxLw
ThrownDxZitabata
ThrownF
ThrownFB
ThrownFF
ThrownFHi
ThrownFLw
ThrownGirlZitabata
ThrownHi
ThrownLw
ThrownZitabata
WallDamage
None
NONE
NONE_1
NONE_10
NONE_11
NONE_12
NONE_13
NONE_14
NONE_2
NONE_3
NONE_4
NONE_5
NONE_6
NONE_7
NONE_8
NONE_9
_1
_2
_3
_4