LXP2.1 - Ridley-Classic - Subaction - ThrowHi

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Stats

IASA: 66
Hitboxes active: 51
Hitbox set 0 hits: 51
Subaction Index: 0x74

Throw

Frame: 51

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
5 60 90 60 Normal Unique AerialAndGrounded 8 false

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:51

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult Remain Grabbed Shieldstun Hitlag Targets
0 0 5 40 0 100 80 Slash Unknown(24) AD false 1.5 true 4 6

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 5, trajectory: 60, kbg: 90, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. AsyncWait(27.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  5. AsyncWait(50.0)
  6. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 106, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 80, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  7. AsyncWait(51.0)
  8. ApplyThrow { unk0: 0, bone: 106, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  9. DeleteAllHitBoxes
  10. AsyncWait(65.0)
  11. AllowInterrupts

GFX

  1. AsyncWait(8.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 106, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(27.0)
  4. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  5. AsyncWait(28.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 27, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  7. AsyncWait(33.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 52, bone: 106, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: true })
  9. AsyncWait(50.0)
  10. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 3, bone: 0, x_offset: 10.0, y_offset: 20.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 100.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
  11. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 3, bone: 0, x_offset: -10.0, y_offset: 20.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: -100.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
  12. AsyncWait(51.0)
  13. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 106, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundVoiceLow
  3. SoundEffect1(112)
  4. SoundEffect1(114)
  5. AsyncWait(31.0)
  6. Subroutine(0xd028)
  7. AsyncWait(33.0)
  8. SoundEffect1(83)
  9. AsyncWait(50.0)
  10. SoundEffect1(19574)
  11. SoundVoiceLow
  12. AsyncWait(51.0)
  13. SoundEffect1(111)
  14. SoundEffect1(112)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(28.0)
  3. SlopeContourStand { leg_bone_parent: 0 }
  4. AsyncWait(33.0)
  5. Rumble { unk1: 16, unk2: 0 }
  6. AsyncWait(51.0)
  7. Rumble { unk1: 13, unk2: 0 }
  8. ScreenShake { magnitude: 0 }