LXP2.1 - Ridley-Classic - Subaction - AttackAirLw_1

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Stats

IASA: None
Auto Cancel Window: 1-15, 48-62
Auto Cancel Lag: 2
Landing Lag: 40
Landing Lag (L-Cancel): 20
Hitboxes active: 16-41
Hitbox set 0 hits: 16
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:16-17

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult SDI Mult Shield Dmg Shieldstun Hitlag Targets
0 0 12 30 82 270 Slash Unknown(24) 1.2 0 3 7 8
0 1 12 30 82 270 Slash Slash 1.2 1 3 7 8
0 2 12 30 82 270 Slash Slash 1.2 1 3 7 8
0 3 12 30 82 270 Slash Slash 1.2 1 3 7 8
0 4 12 30 82 270 Slash Slash 1.2 1 3 7 8

Frames:18-41

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 10 50 80 90 Slash Slash 3 6 6

Scripts

Main

  1. FrameSpeedModifier { multiplier: 0.875, unk: 0 }
  2. AsyncWait(1.0)
  3. if ((InternalConstantInt(ControlStickYAxis) LessThan scalar(-0.7)))
    1. UnknownEvent { namespace: 0x8, code: 0x4, unk1: 0x0, arguments: [Bool(false)] }
  4. else
    1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    2. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 2.0, x_set: false, y_set: true })
    3. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  5. AsyncWait(10.0)
  6. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  7. AsyncWait(13.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 17, bone: 104, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.35, randomize: None, terminate_with_animation: true })
  9. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(6)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) NotEqual scalar(12)))
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 19, bone: 103, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  10. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 5, bone: 103, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  11. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  12. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  13. DisableMovement(DisableHorizontal)
  14. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -6.0, x_set: false, y_set: true })
  15. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  16. UnknownEvent { namespace: 0x8, code: 0x4, unk1: 0x0, arguments: [Bool(true)] }
  17. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 98, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 270, wdsk: 0, kbg: 82, shield_damage: 3, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -5.5, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 0.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  18. CreateHitBox(HitBoxArguments { bone_index: 100, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 270, wdsk: 0, kbg: 82, shield_damage: 3, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
  19. CreateHitBox(HitBoxArguments { bone_index: 101, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 270, wdsk: 0, kbg: 82, shield_damage: 3, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
  20. CreateHitBox(HitBoxArguments { bone_index: 102, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 270, wdsk: 0, kbg: 82, shield_damage: 3, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
  21. CreateHitBox(HitBoxArguments { bone_index: 103, hitbox_id: 4, set_id: 0, damage: Constant(12.0), trajectory: 270, wdsk: 0, kbg: 82, shield_damage: 3, bkb: 30, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
  22. AsyncWait(15.0)
  23. CreateHitBox(HitBoxArguments { bone_index: 103, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 3, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
  24. DeleteHitBox(1)
  25. DeleteHitBox(2)
  26. DeleteHitBox(3)
  27. DeleteHitBox(4)
  28. SyncWait(12.0)
  29. MoveHitBox(MoveHitBox { hitbox_id: 0, new_bone: 103, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 12.0 })
  30. AsyncWait(39.0)
  31. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24772625), Bool(true), Bool(true)] }
  32. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24772627), Bool(true), Bool(true)] }
  33. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24772613), Bool(true), Bool(true)] }
  34. DeleteAllHitBoxes
  35. AsyncWait(45.0)
  36. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 2.0, x_set: false, y_set: true })
  37. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  38. DisableMovement2(DisableHorizontal)

GFX

  1. AsyncWait(12.0)
  2. loop 2600 times:
    1. if (HitboxConnects)
      1. IfStatementOr (EnteringOrIsInHitLag)
      2. ChangeSubactionRestartFrame(AttackAirLw)
    2. SyncWait(0.01)

SFX

  1. Goto(0x9019c168)

Other

  1. AsyncWait(9.0)
  2. SoundVoiceLow
  3. SoundEffect1(19577)
  4. AsyncWait(12.0)
  5. Rumble { unk1: 16, unk2: 0 }
  6. AsyncWait(45.0)
  7. Subroutine(0xd028)