LXP2.1 - Ridley-Classic - Subaction - AttackAirLw_1
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Stats
IASA: |
None |
Auto Cancel Window: |
1-15, 48-62 |
Auto Cancel Lag: |
2 |
Landing Lag: |
40 |
Landing Lag (L-Cancel): |
20 |
Hitboxes active: |
16-41 |
Hitbox set 0 hits: |
16 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:16-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
30 |
82 |
270 |
Slash |
Unknown(24) |
1.2 |
0 |
3 |
7 |
8 |
|
0 |
1 |
12 |
30 |
82 |
270 |
Slash |
Slash |
1.2 |
1 |
3 |
7 |
8 |
|
0 |
2 |
12 |
30 |
82 |
270 |
Slash |
Slash |
1.2 |
1 |
3 |
7 |
8 |
|
0 |
3 |
12 |
30 |
82 |
270 |
Slash |
Slash |
1.2 |
1 |
3 |
7 |
8 |
|
0 |
4 |
12 |
30 |
82 |
270 |
Slash |
Slash |
1.2 |
1 |
3 |
7 |
8 |
|
Frames:18-41
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
50 |
80 |
90 |
Slash |
Slash |
3 |
6 |
6 |
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Scripts
Main
- FrameSpeedModifier { multiplier: 0.875, unk: 0 }
- AsyncWait(1.0)
- if ((InternalConstantInt(ControlStickYAxis) LessThan scalar(-0.7)))
- UnknownEvent { namespace: 0x8, code: 0x4, unk1: 0x0, arguments: [Bool(false)] }
- else
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 2.0, x_set: false, y_set: true })
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(10.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(13.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 17, bone: 104, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.35, randomize: None, terminate_with_animation: true })
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(6)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) NotEqual scalar(12)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 19, bone: 103, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 5, bone: 103, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- DisableMovement(DisableHorizontal)
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -6.0, x_set: false, y_set: true })
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- UnknownEvent { namespace: 0x8, code: 0x4, unk1: 0x0, arguments: [Bool(true)] }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 98, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 270, wdsk: 0, kbg: 82, shield_damage: 3, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -5.5, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 0.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateHitBox(HitBoxArguments { bone_index: 100, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 270, wdsk: 0, kbg: 82, shield_damage: 3, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 101, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 270, wdsk: 0, kbg: 82, shield_damage: 3, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 102, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 270, wdsk: 0, kbg: 82, shield_damage: 3, bkb: 30, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 103, hitbox_id: 4, set_id: 0, damage: Constant(12.0), trajectory: 270, wdsk: 0, kbg: 82, shield_damage: 3, bkb: 30, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
- AsyncWait(15.0)
- CreateHitBox(HitBoxArguments { bone_index: 103, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 3, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
- DeleteHitBox(1)
- DeleteHitBox(2)
- DeleteHitBox(3)
- DeleteHitBox(4)
- SyncWait(12.0)
- MoveHitBox(MoveHitBox { hitbox_id: 0, new_bone: 103, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 12.0 })
- AsyncWait(39.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24772625), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24772627), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24772613), Bool(true), Bool(true)] }
- DeleteAllHitBoxes
- AsyncWait(45.0)
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 2.0, x_set: false, y_set: true })
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- DisableMovement2(DisableHorizontal)
GFX
- AsyncWait(12.0)
- loop 2600 times:
- if (HitboxConnects)
- IfStatementOr (EnteringOrIsInHitLag)
- ChangeSubactionRestartFrame(AttackAirLw)
- SyncWait(0.01)
SFX
- Goto(0x9019c168)
Other
- AsyncWait(9.0)
- SoundVoiceLow
- SoundEffect1(19577)
- AsyncWait(12.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(45.0)
- Subroutine(0xd028)