LXP2.1 - Ridley-Classic - Subaction - LandingAirN

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Stats

IASA: 16
Subaction Index: 0x67

Scripts

Main

  1. Subroutine(Wait1 Main 0x12998)
  2. if (BoolIsTrue LongtermAccessBool (0x46))
    1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 115, shield_damage: 3, bkb: 50, size: 12.0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    2. SyncWait(2.0)
    3. DeleteAllHitBoxes

GFX

  1. SoundEffectOther1(19570)
  2. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(9.0)
  2. SoundEffect2(19566)
  3. AsyncWait(18.0)
  4. SoundEffect2(19567)

Other

  1. Rumble { unk1: 22, unk2: 0 }
  2. AsyncWait(9.0)
  3. SlopeContourStand { leg_bone_parent: 4 }
  4. AsyncWait(18.0)
  5. SlopeContourStand { leg_bone_parent: 6 }