LXP2.1 - Ridley-Classic - Subaction - LandingHeavy_1

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Stats

IASA: 5
Subaction Index: 0x33

Scripts

Main

  1. Subroutine(Wait1 Main 0x12998)
  2. if ((InternalConstantInt(PreviousAction) Equal scalar(287)))
    1. AsyncWait(14.0)
    2. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffectOther1(19571)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. Rumble { unk1: 23, unk2: 0 }