LXP2.1 - Ridley-Classic - Subaction - Swing4

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Stats

IASA: None
Hitboxes active: 1-5
Hitbox set 0 hits: 1
Subaction Index: 0x124

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-5

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 12 50 80 361 Slash Slash 6 7 6

Scripts

Main

  1. ItemSetProperty { unk1: 5, unk2: 3.0 }
  2. FrameSpeedModifier { multiplier: 0.6, unk: 0 }
  3. Subroutine(External: gameAnimCmd_SwordSwing4Common)
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 6, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(3.0)
  6. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  7. DeleteAllHitBoxes
  8. ItemSetProperty { unk1: 3, unk2: 0.6 }
  9. AsyncWait(18.0)
  10. ItemSetProperty { unk1: 5, unk2: 1.0 }

GFX

    SFX

    1. SoundEffect1(19524)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(11.0)
    3. Rumble { unk1: 13, unk2: 0 }