LXP2.1 - Ridley-Classic - Subaction - SwingDash_2

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Stats

IASA: None
Hitboxes active: 12-13
Hitbox set 0 hits: 10
Subaction Index: 0x132

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-13

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 9 80 35 70 120 Normal Paper 40 6 5
0 3 9 80 35 70 120 Normal Paper 40 6 5

Scripts

Main

  1. AsyncWait(9.0)
  2. BeamSwordTrail { unk: 2 }
  3. Subroutine(External: gameAnimCmd_HarisenSwingDashCommon3)
  4. AsyncWait(11.0)
  5. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 33, new_x_offset: -1.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  6. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 6, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  7. BeamSwordTrail { unk: 3 }
  8. AsyncWait(13.0)
  9. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
      2. AsyncWait(3.0)
      3. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
      4. AsyncWait(5.0)
      5. Rumble { unk1: 13, unk2: 0 }
      6. AsyncWait(35.0)
      7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 7 }