LXP2.1 - Ridley-Classic - Subaction - AttackAirB
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
29 |
Auto Cancel Window: |
1-9, 26-40 |
Auto Cancel Lag: |
2 |
Landing Lag: |
27 |
Landing Lag (L-Cancel): |
13 |
Hitboxes active: |
11-15 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x64 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
50 |
95 |
70 |
Normal |
MagicZap |
1 |
0 |
4 |
4 |
|
0 |
1 |
6 |
50 |
95 |
70 |
Normal |
Kick |
1 |
1 |
4 |
4 |
|
0 |
2 |
6 |
50 |
95 |
70 |
Normal |
Kick |
1 |
1 |
4 |
4 |
|
0 |
3 |
6 |
50 |
95 |
70 |
Normal |
Kick |
1 |
1 |
4 |
4 |
|
0 |
4 |
9 |
50 |
72 |
110 |
Slash |
Slash |
1.2 |
1 |
6 |
7 |
|
Scripts
Main
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- Subroutine(0x14b88)
- AsyncWait(10.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 98, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 70, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -5.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateHitBox(HitBoxArguments { bone_index: 100, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 70, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 101, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 70, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 102, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 70, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 103, hitbox_id: 4, set_id: 0, damage: Constant(9.0), trajectory: 110, wdsk: 0, kbg: 72, shield_damage: 0, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: false, direct: true, unk6: 0 })
- AsyncWait(15.0)
- DeleteAllHitBoxes
- DeleteSwordGlow { fade_time: 1 }
- AsyncWait(25.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(28.0)
- AllowInterrupts
GFX
- Goto(0x9019c168)
SFX
- AsyncWait(9.0)
- SoundVoiceLow
- AsyncWait(10.0)
- Subroutine(0xd028)
- SoundEffect1(19576)
Other
- AsyncWait(9.0)
- Rumble { unk1: 17, unk2: 0 }