LXP2.1 - Ridley-Classic - Subaction - SpecialLw
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Stats
IASA: |
81 |
Hitboxes active: |
33-45 |
Hitbox set 0 hits: |
33 |
Subaction Index: |
0x1df |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:33-37
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
21 |
50 |
70 |
361 |
Normal |
Burn |
AD |
false |
1.2 |
10 |
11 |
11 |
|
0 |
1 |
21 |
50 |
70 |
361 |
Normal |
Burn |
AD |
false |
1.2 |
10 |
11 |
11 |
|
Frames:38-45
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
50 |
78 |
361 |
Normal |
Burn |
AD |
false |
6 |
7 |
7 |
|
0 |
1 |
13 |
50 |
78 |
361 |
Normal |
Burn |
AD |
false |
6 |
7 |
7 |
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Scripts
Main
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1.2 }
- AsyncWait(32.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1 }
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(21.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 10, bkb: 50, size: 8.0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(21.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 10, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- SyncWait(4.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 78, shield_damage: 6, bkb: 50, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 78, shield_damage: 6, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(45.0)
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- Armor { armor_type: None, tolerance: 0.0 }
- DeleteAllHitBoxes
- if (OnGround)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 1.4 }
- AsyncWait(80.0)
- AllowInterrupts
- else
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: 0.8 }
- AsyncWait(49.0)
- LedgeGrabEnable(EnableInFront)
- AsyncWait(52.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 25, bone: 25, x_offset: 2.792, y_offset: 0.963, z_offset: 2.07, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 25, bone: 25, x_offset: 2.792, y_offset: 0.963, z_offset: -2.07, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: true })
- AsyncWait(14.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 86, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(31.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(32.0)
- FlashEffectOverlay { red: 255, green: 51, blue: 0, alpha: 30 }
- FlashEffectLight { red: 255, green: 51, blue: 0, alpha: 65, light_source_x: 270.0, light_source_y: 2.0 }
- SetColorOfFlashEffectOverlay { transition_time: 20, red: 255, green: 51, blue: 0, alpha: 15 }
- SetColorOfFlashEffectLight { transition_time: 20, red: 255, green: 51, blue: 0, alpha: 40 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 14, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 15, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 16, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 12, bone: 3, x_offset: 3.0, y_offset: -4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 13, bone: 3, x_offset: 3.0, y_offset: -4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 18, bone: 4, x_offset: 0.0, y_offset: -7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 18, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 18, bone: 25, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- if (OnGround)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 18, bone: 4, x_offset: 0.0, y_offset: -7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 18, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 18, bone: 25, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(2.0)
- RemoveFlashEffect
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24772622), Bool(false), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24772623), Bool(false), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24772624), Bool(false), Bool(true)] }
- if (OnGround)
- AsyncWait(50.0)
- loop 2 times:
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(5.0)
- AsyncWait(65.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 20.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- SoundEffect1(19519)
- AsyncWait(8.0)
- SoundEffect2(19566)
- AsyncWait(31.0)
- SoundEffect1(19527)
- SoundEffect1(19582)
- if (OnGround)
- AsyncWait(50.0)
- SoundEffect1(19569)
- AsyncWait(65.0)
- SoundEffectOther1(19571)
Other
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }
- AsyncWait(31.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(0), Bool(true)] }
- AsyncWait(49.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }