LXP2.1 - Ridley-Classic - Subaction - AttackHi3
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44 |
Stats
IASA: |
38 |
Hitboxes active: |
10-24 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
50 |
100 |
86 |
Flame |
Burn |
false |
0.5 |
6 |
3 |
|
0 |
1 |
10 |
50 |
100 |
86 |
Flame |
Burn |
false |
0.5 |
6 |
3 |
|
0 |
2 |
8 |
50 |
100 |
66 |
Normal |
Punch |
true |
1 |
5 |
5 |
|
0 |
3 |
8 |
50 |
100 |
66 |
Normal |
Punch |
true |
1 |
5 |
5 |
|
Frames:11-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
50 |
100 |
86 |
Flame |
Burn |
false |
0.5 |
6 |
3 |
|
0 |
1 |
10 |
50 |
100 |
86 |
Flame |
Burn |
false |
0.5 |
6 |
3 |
|
0 |
2 |
10 |
50 |
100 |
86 |
Flame |
Burn |
false |
0.5 |
6 |
3 |
|
0 |
3 |
8 |
50 |
100 |
66 |
Normal |
Punch |
true |
1 |
5 |
5 |
|
0 |
4 |
8 |
50 |
100 |
66 |
Normal |
Punch |
true |
1 |
5 |
5 |
|
Frames:14-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
50 |
110 |
96 |
Flame |
Burn |
false |
0.5 |
5 |
2 |
|
0 |
1 |
8 |
50 |
110 |
96 |
Flame |
Burn |
false |
0.5 |
5 |
2 |
|
0 |
2 |
8 |
50 |
110 |
96 |
Flame |
Burn |
false |
0.5 |
5 |
2 |
|
0 |
3 |
6 |
50 |
110 |
76 |
Normal |
Punch |
true |
1 |
4 |
4 |
|
0 |
4 |
6 |
50 |
110 |
76 |
Normal |
Punch |
true |
1 |
4 |
4 |
|
Frames:20-24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
50 |
120 |
86 |
Flame |
Burn |
false |
0.5 |
4 |
2 |
|
0 |
1 |
6 |
50 |
120 |
86 |
Flame |
Burn |
false |
0.5 |
4 |
2 |
|
0 |
2 |
6 |
50 |
120 |
86 |
Flame |
Burn |
false |
0.5 |
4 |
2 |
|
0 |
3 |
4 |
50 |
120 |
66 |
Normal |
Punch |
true |
1 |
3 |
4 |
|
0 |
4 |
4 |
50 |
120 |
66 |
Normal |
Punch |
true |
1 |
3 |
4 |
|
Scripts
Main
- AsyncWait(9.0)
- SoundEffect1(19578)
- CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 86, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 86, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 66, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 66, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 86, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 66, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 4, set_id: 0, damage: Constant(8.0), trajectory: 66, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 96, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 96, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 96, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 76, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 4, set_id: 0, damage: Constant(6.0), trajectory: 76, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(19.0)
- CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 86, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 86, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 86, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 66, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 4, set_id: 0, damage: Constant(4.0), trajectory: 66, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(24.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.83, unk: 0 }
- AsyncWait(34.0)
- AllowInterrupts
GFX
- AsyncWait(8.0)
- FlashEffectLight { red: 255, green: 45, blue: 0, alpha: 100, light_source_x: 135.0, light_source_y: 45.0 }
- AsyncWait(20.0)
- FlashEffectLight { red: 255, green: 45, blue: 0, alpha: 100, light_source_x: -90.0, light_source_y: 45.0 }
- SyncWait(1.0)
- SetColorOfFlashEffectLight { transition_time: 15, red: 255, green: 45, blue: 0, alpha: 30 }
- SyncWait(15.0)
- RemoveFlashEffect
SFX
- AsyncWait(8.0)
- SoundEffect2(19566)
- loop 4 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 4, bone: 26, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 4, bone: 26, x_offset: 6.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 4, bone: 26, x_offset: 12.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 8, bone: 25, x_offset: 2.0, y_offset: -4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
- SyncWait(4.0)
- AsyncWait(38.0)
- SoundEffect2(19567)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(7.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(8.0)
- SlopeContourStand { leg_bone_parent: 6 }