LXP2.1 - Ridley-Classic - Subaction - AttackHi3

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Stats

IASA: 38
Hitboxes active: 10-24
Hitbox set 0 hits: 10
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:10

Set ID Dmg BKB KBG Angle Effect Sound Direct Hitlag Mult Shieldstun Hitlag Targets
0 0 10 50 100 86 Flame Burn false 0.5 6 3
0 1 10 50 100 86 Flame Burn false 0.5 6 3
0 2 8 50 100 66 Normal Punch true 1 5 5
0 3 8 50 100 66 Normal Punch true 1 5 5

Frames:11-13

Set ID Dmg BKB KBG Angle Effect Sound Direct Hitlag Mult Shieldstun Hitlag Targets
0 0 10 50 100 86 Flame Burn false 0.5 6 3
0 1 10 50 100 86 Flame Burn false 0.5 6 3
0 2 10 50 100 86 Flame Burn false 0.5 6 3
0 3 8 50 100 66 Normal Punch true 1 5 5
0 4 8 50 100 66 Normal Punch true 1 5 5

Frames:14-19

Set ID Dmg BKB KBG Angle Effect Sound Direct Hitlag Mult Shieldstun Hitlag Targets
0 0 8 50 110 96 Flame Burn false 0.5 5 2
0 1 8 50 110 96 Flame Burn false 0.5 5 2
0 2 8 50 110 96 Flame Burn false 0.5 5 2
0 3 6 50 110 76 Normal Punch true 1 4 4
0 4 6 50 110 76 Normal Punch true 1 4 4

Frames:20-24

Set ID Dmg BKB KBG Angle Effect Sound Direct Hitlag Mult Shieldstun Hitlag Targets
0 0 6 50 120 86 Flame Burn false 0.5 4 2
0 1 6 50 120 86 Flame Burn false 0.5 4 2
0 2 6 50 120 86 Flame Burn false 0.5 4 2
0 3 4 50 120 66 Normal Punch true 1 3 4
0 4 4 50 120 66 Normal Punch true 1 3 4

Scripts

Main

  1. AsyncWait(9.0)
  2. SoundEffect1(19578)
  3. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 86, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 86, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 66, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 66, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  7. SyncWait(1.0)
  8. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 86, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 66, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 4, set_id: 0, damage: Constant(8.0), trajectory: 66, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  11. AsyncWait(13.0)
  12. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 96, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 96, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 96, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 76, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  16. CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 4, set_id: 0, damage: Constant(6.0), trajectory: 76, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  17. AsyncWait(19.0)
  18. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 86, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
  19. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 86, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
  20. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 86, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
  21. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 66, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  22. CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 4, set_id: 0, damage: Constant(4.0), trajectory: 66, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  23. AsyncWait(24.0)
  24. DeleteAllHitBoxes
  25. FrameSpeedModifier { multiplier: 0.83, unk: 0 }
  26. AsyncWait(34.0)
  27. AllowInterrupts

GFX

  1. AsyncWait(8.0)
  2. FlashEffectLight { red: 255, green: 45, blue: 0, alpha: 100, light_source_x: 135.0, light_source_y: 45.0 }
  3. AsyncWait(20.0)
  4. FlashEffectLight { red: 255, green: 45, blue: 0, alpha: 100, light_source_x: -90.0, light_source_y: 45.0 }
  5. SyncWait(1.0)
  6. SetColorOfFlashEffectLight { transition_time: 15, red: 255, green: 45, blue: 0, alpha: 30 }
  7. SyncWait(15.0)
  8. RemoveFlashEffect

SFX

  1. AsyncWait(8.0)
  2. SoundEffect2(19566)
  3. loop 4 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 4, bone: 26, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 4, bone: 26, x_offset: 6.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 4, bone: 26, x_offset: 12.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 378, graphic: 8, bone: 25, x_offset: 2.0, y_offset: -4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
    5. SyncWait(4.0)
  4. AsyncWait(38.0)
  5. SoundEffect2(19567)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(1.0)
  3. SlopeContourStand { leg_bone_parent: 4 }
  4. AsyncWait(7.0)
  5. Rumble { unk1: 17, unk2: 0 }
  6. AsyncWait(8.0)
  7. SlopeContourStand { leg_bone_parent: 6 }