LXP2.1 - Ridley-Modern - Subaction - AttackHi3
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
Stats
IASA: |
None |
Hitboxes active: |
18-30 |
Hitbox set 0 hits: |
18 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:18-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
6 |
|
0 |
1 |
11 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
6 |
|
0 |
2 |
11 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
6 |
|
0 |
3 |
11 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
6 |
|
0 |
4 |
11 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
6 |
|
Frames:20-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
7 |
6 |
|
0 |
1 |
12 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
7 |
6 |
|
0 |
2 |
12 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
7 |
6 |
|
0 |
3 |
12 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
7 |
6 |
|
0 |
4 |
12 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
7 |
6 |
|
Frames:22-23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
6 |
|
0 |
1 |
11 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
6 |
|
0 |
2 |
11 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
6 |
|
0 |
3 |
11 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
6 |
|
0 |
4 |
11 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
6 |
|
Frames:24-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
6 |
|
0 |
1 |
10 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
6 |
|
0 |
2 |
10 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
6 |
|
0 |
3 |
10 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
6 |
|
0 |
4 |
10 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
6 |
|
Frames:26-27
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
5 |
|
0 |
1 |
9 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
5 |
|
0 |
2 |
9 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
5 |
|
0 |
3 |
9 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
5 |
|
0 |
4 |
9 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
6 |
5 |
|
Frames:28-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
5 |
5 |
|
0 |
1 |
8 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
5 |
5 |
|
0 |
2 |
8 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
5 |
5 |
|
0 |
3 |
8 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
5 |
5 |
|
0 |
4 |
8 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
5 |
5 |
|
Frame:30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
5 |
5 |
|
0 |
1 |
7 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
5 |
5 |
|
0 |
2 |
7 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
5 |
5 |
|
0 |
3 |
7 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
5 |
5 |
|
0 |
4 |
7 |
66 |
80 |
96 |
Flame |
Burn |
false |
10 |
5 |
5 |
|
Scripts
Main
- AsyncWait(17.0)
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 96, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 66, size: 3.0, x_offset: 0.0, y_offset: 2.3, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 96, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 66, size: 4.0, x_offset: 0.0, y_offset: 4.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 96, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 66, size: 5.0, x_offset: 0.0, y_offset: 6.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 96, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 66, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 30, hitbox_id: 4, set_id: 0, damage: Constant(11.0), trajectory: 96, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 66, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(19.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 12 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 12 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 12 }
- ChangeHitBoxDamage { hitbox_id: 3, new_damage: 12 }
- ChangeHitBoxDamage { hitbox_id: 4, new_damage: 12 }
- AsyncWait(21.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 11 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 11 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 11 }
- ChangeHitBoxDamage { hitbox_id: 3, new_damage: 11 }
- ChangeHitBoxDamage { hitbox_id: 4, new_damage: 11 }
- AsyncWait(23.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 10 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 10 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 10 }
- ChangeHitBoxDamage { hitbox_id: 3, new_damage: 10 }
- ChangeHitBoxDamage { hitbox_id: 4, new_damage: 10 }
- AsyncWait(25.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 9 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 9 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 9 }
- ChangeHitBoxDamage { hitbox_id: 3, new_damage: 9 }
- ChangeHitBoxDamage { hitbox_id: 4, new_damage: 9 }
- AsyncWait(27.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 8 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 8 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 8 }
- ChangeHitBoxDamage { hitbox_id: 3, new_damage: 8 }
- ChangeHitBoxDamage { hitbox_id: 4, new_damage: 8 }
- AsyncWait(29.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 3, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 4, new_damage: 7 }
- AsyncWait(30.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(17.0)
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 31, x_offset: 2.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 31, x_offset: 6.0, y_offset: 1.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 31, x_offset: 12.0, y_offset: 3.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(2.0)
SFX
- AsyncWait(17.0)
- SoundEffect1(9794)
- SoundEffect2(9795)
- AsyncWait(43.0)
- SoundEffect2(9795)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(7.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(14.0)
- Rumble { unk1: 17, unk2: 0 }