LXP2.1 - Ridley-Modern - Subaction - AttackHi3

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Stats

IASA: None
Hitboxes active: 18-30
Hitbox set 0 hits: 18
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:18-19

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 11 66 80 96 Flame Burn false 10 6 6
0 1 11 66 80 96 Flame Burn false 10 6 6
0 2 11 66 80 96 Flame Burn false 10 6 6
0 3 11 66 80 96 Flame Burn false 10 6 6
0 4 11 66 80 96 Flame Burn false 10 6 6

Frames:20-21

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 12 66 80 96 Flame Burn false 10 7 6
0 1 12 66 80 96 Flame Burn false 10 7 6
0 2 12 66 80 96 Flame Burn false 10 7 6
0 3 12 66 80 96 Flame Burn false 10 7 6
0 4 12 66 80 96 Flame Burn false 10 7 6

Frames:22-23

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 11 66 80 96 Flame Burn false 10 6 6
0 1 11 66 80 96 Flame Burn false 10 6 6
0 2 11 66 80 96 Flame Burn false 10 6 6
0 3 11 66 80 96 Flame Burn false 10 6 6
0 4 11 66 80 96 Flame Burn false 10 6 6

Frames:24-25

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 10 66 80 96 Flame Burn false 10 6 6
0 1 10 66 80 96 Flame Burn false 10 6 6
0 2 10 66 80 96 Flame Burn false 10 6 6
0 3 10 66 80 96 Flame Burn false 10 6 6
0 4 10 66 80 96 Flame Burn false 10 6 6

Frames:26-27

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 9 66 80 96 Flame Burn false 10 6 5
0 1 9 66 80 96 Flame Burn false 10 6 5
0 2 9 66 80 96 Flame Burn false 10 6 5
0 3 9 66 80 96 Flame Burn false 10 6 5
0 4 9 66 80 96 Flame Burn false 10 6 5

Frames:28-29

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 8 66 80 96 Flame Burn false 10 5 5
0 1 8 66 80 96 Flame Burn false 10 5 5
0 2 8 66 80 96 Flame Burn false 10 5 5
0 3 8 66 80 96 Flame Burn false 10 5 5
0 4 8 66 80 96 Flame Burn false 10 5 5

Frame:30

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 7 66 80 96 Flame Burn false 10 5 5
0 1 7 66 80 96 Flame Burn false 10 5 5
0 2 7 66 80 96 Flame Burn false 10 5 5
0 3 7 66 80 96 Flame Burn false 10 5 5
0 4 7 66 80 96 Flame Burn false 10 5 5

Scripts

Main

  1. AsyncWait(17.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 96, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 66, size: 3.0, x_offset: 0.0, y_offset: 2.3, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 96, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 66, size: 4.0, x_offset: 0.0, y_offset: 4.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 96, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 66, size: 5.0, x_offset: 0.0, y_offset: 6.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 96, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 66, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 30, hitbox_id: 4, set_id: 0, damage: Constant(11.0), trajectory: 96, wdsk: 0, kbg: 80, shield_damage: 10, bkb: 66, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
  7. AsyncWait(19.0)
  8. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 12 }
  9. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 12 }
  10. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 12 }
  11. ChangeHitBoxDamage { hitbox_id: 3, new_damage: 12 }
  12. ChangeHitBoxDamage { hitbox_id: 4, new_damage: 12 }
  13. AsyncWait(21.0)
  14. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 11 }
  15. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 11 }
  16. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 11 }
  17. ChangeHitBoxDamage { hitbox_id: 3, new_damage: 11 }
  18. ChangeHitBoxDamage { hitbox_id: 4, new_damage: 11 }
  19. AsyncWait(23.0)
  20. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 10 }
  21. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 10 }
  22. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 10 }
  23. ChangeHitBoxDamage { hitbox_id: 3, new_damage: 10 }
  24. ChangeHitBoxDamage { hitbox_id: 4, new_damage: 10 }
  25. AsyncWait(25.0)
  26. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 9 }
  27. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 9 }
  28. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 9 }
  29. ChangeHitBoxDamage { hitbox_id: 3, new_damage: 9 }
  30. ChangeHitBoxDamage { hitbox_id: 4, new_damage: 9 }
  31. AsyncWait(27.0)
  32. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 8 }
  33. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 8 }
  34. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 8 }
  35. ChangeHitBoxDamage { hitbox_id: 3, new_damage: 8 }
  36. ChangeHitBoxDamage { hitbox_id: 4, new_damage: 8 }
  37. AsyncWait(29.0)
  38. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 7 }
  39. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 7 }
  40. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 7 }
  41. ChangeHitBoxDamage { hitbox_id: 3, new_damage: 7 }
  42. ChangeHitBoxDamage { hitbox_id: 4, new_damage: 7 }
  43. AsyncWait(30.0)
  44. DeleteAllHitBoxes

GFX

  1. AsyncWait(17.0)
  2. loop 5 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 31, x_offset: 2.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 31, x_offset: 6.0, y_offset: 1.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 18, bone: 31, x_offset: 12.0, y_offset: 3.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    4. SyncWait(2.0)

SFX

  1. AsyncWait(17.0)
  2. SoundEffect1(9794)
  3. SoundEffect2(9795)
  4. AsyncWait(43.0)
  5. SoundEffect2(9795)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(7.0)
  3. Rumble { unk1: 17, unk2: 0 }
  4. AsyncWait(14.0)
  5. Rumble { unk1: 17, unk2: 0 }