LXP2.1 - Ridley-Modern - Subaction - AttackAirN
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1 |
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3 |
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5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
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17 |
18 |
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20 |
21 |
22 |
23 |
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28 |
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31 |
32 |
33 |
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35 |
36 |
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43 |
44 |
45 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-7, 35-45 |
Auto Cancel Lag: |
2 |
Landing Lag: |
18 |
Landing Lag (L-Cancel): |
9 |
Hitboxes active: |
8-10, 13-15, 18-20, 23-25, 28-30, 33-34 |
Hitbox set 0 hits: |
8, 13, 18, 23, 28, 33 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
20 |
0 |
100 |
365 |
Slash |
Slash |
2 |
3 |
|
Frames:13-15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
20 |
0 |
100 |
365 |
Slash |
Slash |
2 |
3 |
|
Frames:18-20
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
20 |
0 |
100 |
365 |
Slash |
Slash |
2 |
3 |
|
Frames:23-25
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
20 |
0 |
100 |
365 |
Slash |
Slash |
2 |
3 |
|
Frames:28-30
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
20 |
0 |
100 |
365 |
Slash |
Slash |
2 |
3 |
|
Frames:33-34
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
50 |
75 |
361 |
Normal |
Kick |
3 |
4 |
4 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- FrameSpeedModifier { multiplier: 1.2, unk: 0 }
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 85.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- CreateHitBox(HitBoxArguments { bone_index: 3, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 365, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 13.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SoundEffect1(9806)
- SyncWait(3.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 3, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 75, shield_damage: 3, bkb: 50, size: 13.0, x_offset: 0.0, y_offset: 0.0, z_offset: 1.38, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- AsyncWait(10.0)
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 85.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
- SyncWait(2.0)
SFX
- AsyncWait(10.0)
- loop 5 times:
- SoundEffect1(9806)
- SyncWait(5.0)
Other
- AsyncWait(4.0)
- RumbleLoop { unk1: 9, unk2: 30 }