LXP2.1 - Ganon-Mage - Subaction - AttackAirN

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Stats

IASA: 24
Auto Cancel Window: 1-5, 24
Auto Cancel Lag: 5
Landing Lag: 20
Landing Lag (L-Cancel): 10
Hitboxes active: 3-17
Hitbox set 0 hits: 3, 5
Subaction Index: 0x62

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:3

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 10 0 270 None Unique false 0 0 false true true 1 0

Frame:4

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 10 0 270 None Unique false 0 0 false true true 1 0

Frames:5-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 30 100 77 Darkness Burn 7 6

Frames:9-17

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 30 100 77 Darkness Burn 5 5

Scripts

Main

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
  2. RemoveFlashEffect
  3. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  4. AsyncWait(1.0)
  5. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  6. AsyncWait(3.0)
  7. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 10, size: 8.0, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
  8. AsyncWait(4.0)
  9. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 10, size: 15.0, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
  10. AsyncWait(5.0)
  11. DeleteAllHitBoxes
  12. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 77, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 11.0, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  13. AsyncWait(6.0)
  14. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  15. AsyncWait(9.0)
  16. FrameSpeedModifier { multiplier: 2.2, unk: 0 }
  17. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 77, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 9.0, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  18. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  19. SetColorOfFlashEffectLight { transition_time: 12, red: 48, green: 0, blue: 128, alpha: 0 }
  20. AsyncWait(28.0)
  21. DeleteAllHitBoxes
  22. RemoveFlashEffect
  23. AsyncWait(40.0)
  24. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  25. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  26. AllowInterrupts
  27. Subroutine(0x15508)
  28. SyncWait(1.0)
  29. if (not(BoolIsTrue LongtermAccessInt (0x61)))
    1. if ((LongtermAccessInt(JumpsUsed) NotEqual InternalConstantInt(MaxJumpCount)))
      1. if (ButtonHeld value(2))
        1. else
          1. ChangeSubactionRestartFrame(Fall_1)
      2. else
        1. ChangeSubactionRestartFrame(Fall_1)

    GFX

    1. AsyncWait(2.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 6, bone: 6, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
    3. AsyncWait(4.0)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 3, bone: 6, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 6, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
    6. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
    7. Rumble { unk1: 17, unk2: 0 }
    8. SoundEffect1(112)
    9. ScreenShake { magnitude: 1 }
    10. SoundEffect1(76)
    11. SoundEffect1(76)
    12. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 3, bone: 6, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.7, randomize: None, terminate_with_animation: false })
    13. AsyncWait(9.0)
    14. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
    15. SetColorOfFlashEffectLight { transition_time: 12, red: 48, green: 0, blue: 128, alpha: 0 }
    16. AsyncWait(28.0)
    17. RemoveFlashEffect

    SFX

    1. DisableInterruptGroup(AirDodge)
    2. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }

    Other

    1. Goto(0x9019c168)