LXP2.1 - Ganon-Mage - Subaction - AttackAirN
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
Stats
IASA: |
24 |
Auto Cancel Window: |
1-5, 24 |
Auto Cancel Lag: |
5 |
Landing Lag: |
20 |
Landing Lag (L-Cancel): |
10 |
Hitboxes active: |
3-17 |
Hitbox set 0 hits: |
3, 5 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:3
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
10 |
0 |
270 |
None |
Unique |
false |
0 |
0 |
false |
true |
true |
1 |
0 |
|
Frame:4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
10 |
0 |
270 |
None |
Unique |
false |
0 |
0 |
false |
true |
true |
1 |
0 |
|
Frames:5-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
30 |
100 |
77 |
Darkness |
Burn |
7 |
6 |
|
Frames:9-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
30 |
100 |
77 |
Darkness |
Burn |
5 |
5 |
|
Scripts
Main
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
- RemoveFlashEffect
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- AsyncWait(1.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(3.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 10, size: 8.0, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- AsyncWait(4.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 10, size: 15.0, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- AsyncWait(5.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 77, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 11.0, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(9.0)
- FrameSpeedModifier { multiplier: 2.2, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 77, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 9.0, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
- SetColorOfFlashEffectLight { transition_time: 12, red: 48, green: 0, blue: 128, alpha: 0 }
- AsyncWait(28.0)
- DeleteAllHitBoxes
- RemoveFlashEffect
- AsyncWait(40.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AllowInterrupts
- Subroutine(0x15508)
- SyncWait(1.0)
- if (not(BoolIsTrue LongtermAccessInt (0x61)))
- if ((LongtermAccessInt(JumpsUsed) NotEqual InternalConstantInt(MaxJumpCount)))
- if (ButtonHeld value(2))
- else
- ChangeSubactionRestartFrame(Fall_1)
- else
- ChangeSubactionRestartFrame(Fall_1)
GFX
- AsyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 6, bone: 6, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 3, bone: 6, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 6, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
- FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
- Rumble { unk1: 17, unk2: 0 }
- SoundEffect1(112)
- ScreenShake { magnitude: 1 }
- SoundEffect1(76)
- SoundEffect1(76)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 3, bone: 6, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.7, randomize: None, terminate_with_animation: false })
- AsyncWait(9.0)
- FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
- SetColorOfFlashEffectLight { transition_time: 12, red: 48, green: 0, blue: 128, alpha: 0 }
- AsyncWait(28.0)
- RemoveFlashEffect
SFX
- DisableInterruptGroup(AirDodge)
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
Other
- Goto(0x9019c168)