LXP2.1 - Ganon-Mage - Subaction - SpecialAirNStart

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Stats

IASA: None
Hitboxes active: 8-13
Hitbox set 0 hits: 8
Hitbox set 1 hits: 8
Subaction Index: 0x1cf

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-10

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult Shieldstun Hitlag Targets
0 0 8 60 16 0 Electric Burn AD false 1 5 5
0 1 8 60 16 0 Electric Burn AD false 1 5 5
1 4 1 60 0 270 Electric Unique AP false 0 2 0

Frames:11-12

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Shieldstun Hitlag Targets
0 0 8 60 16 0 Electric Burn AD false 5 5
0 1 8 60 16 0 Electric Burn AD false 5 5
0 2 8 60 16 0 Electric Burn AD false 5 5
0 3 8 60 16 0 Electric Burn AD false 5 5

Scripts

Main

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(false), Bool(false)] }
  2. if ((InternalConstantInt(PreviousAction) Equal scalar(288)))
    1. else
      1. FrameSpeedModifier { multiplier: 1.4, unk: 0 }
      2. UnknownEvent { namespace: 0xc, code: 0x9, unk1: 0x0, arguments: [Bool(false)] }
      3. DisableInterruptGroup(AirDodge)
      4. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
      5. AsyncWait(7.0)
      6. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
      7. AsyncWait(9.0)
      8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 68, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
      9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 1, damage: Constant(1.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 58.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
      10. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 0, wdsk: 0, kbg: 16, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 48.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
      11. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 0, wdsk: 0, kbg: 16, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 38.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
      12. AsyncWait(10.0)
      13. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, randomize: None, terminate_with_animation: false })
      14. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.8, randomize: None, terminate_with_animation: false })
      15. AsyncWait(11.5)
      16. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.6, randomize: None, terminate_with_animation: false })
      17. AsyncWait(12.0)
      18. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 0, wdsk: 0, kbg: 16, shield_damage: 0, bkb: 60, size: 7.5, x_offset: 0.0, y_offset: 27.0, z_offset: -2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
      19. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 0, wdsk: 0, kbg: 16, shield_damage: 0, bkb: 60, size: 9.5, x_offset: 0.0, y_offset: 14.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
      20. DeleteHitBox(4)
      21. AsyncWait(13.0)
      22. FrameSpeedModifier { multiplier: 1.4, unk: 0 }
      23. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.2, randomize: None, terminate_with_animation: false })
      24. AsyncWait(14.0)
      25. GenerateArticle { article_id: 0, subaction_only: true }
      26. GenerateArticle { article_id: 0, subaction_only: true }
      27. GenerateArticle { article_id: 0, subaction_only: true }
      28. GenerateArticle { article_id: 0, subaction_only: true }
      29. GenerateArticle { article_id: 0, subaction_only: true }
      30. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 18, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
      31. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 19, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
      32. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: false, y_set: false })
      33. AsyncWait(14.5)
      34. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.8, randomize: None, terminate_with_animation: false })
      35. AsyncWait(16.0)
      36. DeleteAllHitBoxes
      37. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: false })
      38. AsyncWait(25.0)
      39. if (HasAFloorBelowThePlayer scalar(40.001))
        1. IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
        2. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
        3. SyncWait(1.0)
        4. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })

      GFX

      1. BoolVariableSetFalse { variable: LongtermAccessInt (0x5f) }
      2. if (HasAFloorBelowThePlayer scalar(40))
        1. IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
        2. SetAirGround(17)
        3. BoolVariableSetTrue { variable: LongtermAccessInt (0x5f) }
      3. else
        1. loop Infinite times:
          1. if (HasAFloorBelowThePlayer scalar(9998))
            1. IfStatementAnd (not(HasAFloorBelowThePlayer scalar(75)))
            2. SetAirGround(0)
            3. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -1.0, x_set: true, y_set: true })
          2. else
            1. if (HasAFloorBelowThePlayer scalar(75.001))
              1. IfStatementAnd (not(HasAFloorBelowThePlayer scalar(60)))
              2. SetAirGround(0)
              3. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -0.6, x_set: true, y_set: true })
            2. else
              1. if (HasAFloorBelowThePlayer scalar(60.001))
                1. IfStatementAnd (not(HasAFloorBelowThePlayer scalar(40)))
                2. SetAirGround(0)
                3. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -0.4, x_set: true, y_set: true })
              2. else
                1. if (HasAFloorBelowThePlayer scalar(40.001))
                  1. IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
                  2. BoolVariableSetTrue { variable: LongtermAccessInt (0x5f) }
                  3. SetAirGround(0)
                  4. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -0.2, x_set: true, y_set: true })
                  5. SyncWait(1.0)
                  6. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -0.2, x_set: true, y_set: true })
                  7. SyncWait(1.0)
                  8. loop Infinite times:
                    1. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
                    2. SyncWait(0.1)
                2. else
                  1. if ((LongtermAccessInt (0x5c) LessThanOrEqual scalar(0)))
                    1. SetAirGround(17)
                    2. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -1.0, x_set: true, y_set: true })
                  2. else
                    1. SetAirGround(17)
                    2. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
          3. SyncWait(0.7)
      4. SyncWait(9000.0)
      5. ResetVerticalVelocityAndAcceleration(true)

      SFX

      1. Goto(SpecialNStart SFX 0x27a80)

      Other

      1. ItemVisibility(false)
      2. SlopeContourStand { leg_bone_parent: 0 }