LXP2.1 - Ganon-Mage - Subaction - SpecialHiMove

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Stats

IASA: None
Fully Intangible: 1-48
Hitboxes active: 17-24
Hitbox set 0 hits: 17, 18, 19, 20, 21, 22, 23, 24
Subaction Index: 0x1db

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:17

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 1 9 37 9 90 Darkness Burn false 0 0 3 true false false 2 0
0 1 0 32 25 15 180 None Unique false 0 0 0 false true true 1 0
0 2 0 32 25 15 180 None Unique false 0 0 0 false true true 1 0
0 3 0 32 25 15 180 None Unique false 0 0 0 false true true 1 0
0 4 0 32 25 15 180 None Unique false 0 0 0 false true true 1 0

Frame:18

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 73 37 9 100 None Unique false 0 0 false true true 1 0
0 1 0 73 37 9 100 None Unique false 0 0 false true true 1 0
0 2 0 15 25 9 260 None Unique false 0 0 false true true 1 0
0 3 0 15 25 9 260 None Unique false 0 0 false true true 1 0

Frame:19

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 32 25 15 180 None Unique false 0 0 false true true 1 0
0 1 0 32 25 15 180 None Unique false 0 0 false true true 1 0
0 2 0 32 25 15 180 None Unique false 0 0 false true true 1 0
0 3 0 32 25 15 180 None Unique false 0 0 false true true 1 0

Frame:20

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 69 41 9 100 None Unique false 0 0 false true true 1 0
0 1 0 69 41 9 100 None Unique false 0 0 false true true 1 0
0 2 0 15 25 9 260 None Unique false 0 0 false true true 1 0
0 3 0 15 25 9 260 None Unique false 0 0 false true true 1 0

Frame:21

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 32 25 15 180 None Unique false 0 0 false true true 1 0
0 1 0 32 25 15 180 None Unique false 0 0 false true true 1 0
0 2 0 32 25 15 180 None Unique false 0 0 false true true 1 0
0 3 0 32 25 15 180 None Unique false 0 0 false true true 1 0

Frame:22

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 69 41 9 100 None Unique false 0 0 false true true 1 0
0 1 0 69 41 9 100 None Unique false 0 0 false true true 1 0
0 2 0 15 25 9 260 None Unique false 0 0 false true true 1 0
0 3 0 15 25 9 260 None Unique false 0 0 false true true 1 0

Frame:23

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 32 25 15 180 None Unique false 0 0 false true true 1 0
0 1 0 32 25 15 180 None Unique false 0 0 false true true 1 0
0 2 0 32 25 15 180 None Unique false 0 0 false true true 1 0
0 3 0 32 25 15 180 None Unique false 0 0 false true true 1 0

Frame:24

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldable Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 0 69 41 9 100 None Unique false 0 0 false true true 1 0
0 1 0 69 41 9 100 None Unique false 0 0 false true true 1 0
0 2 0 15 25 9 260 None Unique false 0 0 false true true 1 0
0 3 0 15 25 9 260 None Unique false 0 0 false true true 1 0

Scripts

Main

  1. DisableInterruptGroup(AirWalljump)
  2. DisableInterruptGroup(AirTreadjump)
  3. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  4. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  5. TagDisplay(false)
  6. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  7. if (FacingRight)
    1. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) LessThan scalar(-0.2)))
      1. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) LessThan scalar(-7)))
        1. AsyncWait(1.0)
        2. AddVelocity { x_vel: Constant(7.0), y_vel: Constant(0.0) }
      2. else
        1. AsyncWait(1.0)
        2. AddVelocity { x_vel: Constant(2.0), y_vel: Constant(0.0) }
    2. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThan scalar(0.2)))
      1. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThan scalar(7)))
        1. AsyncWait(1.0)
        2. AddVelocity { x_vel: Constant(-7.0), y_vel: Constant(0.0) }
      2. else
        1. AsyncWait(1.0)
        2. AddVelocity { x_vel: Constant(-2.0), y_vel: Constant(0.0) }
  8. else
    1. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) LessThan scalar(-0.2)))
      1. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) LessThan scalar(-7)))
        1. AsyncWait(1.0)
        2. AddVelocity { x_vel: Constant(7.0), y_vel: Constant(0.0) }
      2. else
        1. AsyncWait(1.0)
        2. AddVelocity { x_vel: Constant(2.0), y_vel: Constant(0.0) }
    2. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThan scalar(0.2)))
      1. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThan scalar(7)))
        1. AsyncWait(1.0)
        2. AddVelocity { x_vel: Constant(-7.0), y_vel: Constant(0.0) }
      2. else
        1. AsyncWait(1.0)
        2. AddVelocity { x_vel: Constant(-2.0), y_vel: Constant(0.0) }
  9. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  10. AsyncWait(8.0)
  11. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  12. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
  13. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  14. AsyncWait(35.0)
  15. UnknownEvent { namespace: 0x8, code: 0x4, unk1: 0x0, arguments: [Bool(true)] }
  16. AsyncWait(47.0)
  17. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969243), Bool(false), Bool(false)] }

GFX

  1. AsyncWait(15.0)
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969227), Bool(false), Bool(false)] }
  3. AsyncWait(16.0)
  4. if (HasAFloorBelowThePlayer value(69))
    1. IfStatementAnd (not(HasAFloorBelowThePlayer value(0)))
    2. if (FacingLeft)
      1. if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.1)))
        1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 71.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: 35.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      2. else
        1. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.1)))
          1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -69.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
          2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: 35.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        2. else
          1. if ((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual scalar(0.1)))
            1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: 35.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
            2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: 35.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
          2. else
            1. if ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.1)))
              1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: 35.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
              2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: 35.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    3. else
      1. if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.1)))
        1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 71.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: 35.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      2. else
        1. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.1)))
          1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -69.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
          2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: 35.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        2. else
          1. if ((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual scalar(0.1)))
            1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: 35.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
            2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: 35.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
          2. else
            1. if ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.1)))
              1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: 35.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
              2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: 35.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  5. else
    1. if (FacingLeft)
      1. if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.1)))
        2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 71.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: 44.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      2. if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd ((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual scalar(0.1)))
        2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 71.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: -26.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      3. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.1)))
        2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -69.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: 44.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      4. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd ((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual scalar(0.1)))
        2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -69.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: -26.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      5. if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd (not((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.1))))
        2. IfStatementAnd (not((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual scalar(0.1))))
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 71.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        4. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: 44.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      6. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd (not((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.1))))
        2. IfStatementAnd (not((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual scalar(0.1))))
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -69.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        4. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: 44.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      7. if ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd (not((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.1))))
        2. IfStatementAnd (not((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.1))))
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: 44.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        4. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: 44.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      8. if ((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd (not((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.1))))
        2. IfStatementAnd (not((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.1))))
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: -26.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        4. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: -26.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      9. if (not((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.1))))
        1. IfStatementAnd (not((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.1))))
        2. IfStatementAnd (not((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.1))))
        3. IfStatementAnd (not((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual scalar(0.1))))
        4. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 71.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        5. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: 44.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    2. else
      1. if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.1)))
        2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 71.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: 44.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      2. if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd ((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual scalar(0.1)))
        2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 71.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: -26.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      3. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.1)))
        2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -69.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: -26.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      4. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd ((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual scalar(0.1)))
        2. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -69.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: 44.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      5. if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd (not((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.1))))
        2. IfStatementAnd (not((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual scalar(0.1))))
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 71.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        4. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: 44.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      6. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd (not((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.1))))
        2. IfStatementAnd (not((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual scalar(0.1))))
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -69.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        4. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: 44.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      7. if ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd (not((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.1))))
        2. IfStatementAnd (not((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.1))))
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: 44.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        4. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: 44.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      8. if ((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual scalar(0.1)))
        1. IfStatementAnd (not((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.1))))
        2. IfStatementAnd (not((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.1))))
        3. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: -26.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        4. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: -34.0, y_offset: -26.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      9. if (not((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.1))))
        1. IfStatementAnd (not((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.1))))
        2. IfStatementAnd (not((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.1))))
        3. IfStatementAnd (not((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual scalar(0.1))))
        4. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 71.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        5. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 36.0, y_offset: 44.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(14.0)
  2. if (FacingLeft)
    1. GraphicEffect(GraphicEffect { graphic: 24969228, bone: 4, x_offset: 0.0, y_offset: 8.0, z_offset: -10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. else
    1. GraphicEffect(GraphicEffect { graphic: 24969228, bone: 4, x_offset: 0.0, y_offset: 8.0, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  4. AsyncWait(16.0)
  5. SoundEffect1(28063)
  6. if (FacingLeft)
    1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 1.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  7. else
    1. GraphicEffect(GraphicEffect { graphic: 24969227, bone: 0, x_offset: 1.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  8. loop Infinite times:
    1. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 90, wdsk: 9, kbg: 9, shield_damage: 3, bkb: 37, size: 6.5, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Darkness, unk1: true, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
    2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 32, kbg: 15, shield_damage: 0, bkb: 25, size: 8.0, x_offset: 0.0, y_offset: 8.0, z_offset: 16.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
    3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 32, kbg: 15, shield_damage: 0, bkb: 25, size: 8.0, x_offset: 0.0, y_offset: 22.0, z_offset: 16.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
    4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 32, kbg: 15, shield_damage: 0, bkb: 25, size: 8.0, x_offset: 0.0, y_offset: 8.0, z_offset: -16.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
    5. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 32, kbg: 15, shield_damage: 0, bkb: 25, size: 8.0, x_offset: 0.0, y_offset: 22.0, z_offset: -16.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
    6. SyncWait(1.0)
    7. DeleteAllHitBoxes
    8. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 73, kbg: 9, shield_damage: 0, bkb: 37, size: 8.0, x_offset: 0.0, y_offset: -2.5, z_offset: -7.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
    9. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 73, kbg: 9, shield_damage: 0, bkb: 37, size: 8.0, x_offset: 0.0, y_offset: -2.5, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
    10. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 15, kbg: 9, shield_damage: 0, bkb: 25, size: 8.0, x_offset: 0.0, y_offset: 30.5, z_offset: -7.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
    11. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 15, kbg: 9, shield_damage: 0, bkb: 25, size: 8.0, x_offset: 0.0, y_offset: 30.5, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
    12. SyncWait(1.0)
    13. DeleteAllHitBoxes
    14. loop 3 times:
      1. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 32, kbg: 15, shield_damage: 0, bkb: 25, size: 8.0, x_offset: 0.0, y_offset: 8.0, z_offset: 16.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 32, kbg: 15, shield_damage: 0, bkb: 25, size: 8.0, x_offset: 0.0, y_offset: 22.0, z_offset: 16.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 32, kbg: 15, shield_damage: 0, bkb: 25, size: 8.0, x_offset: 0.0, y_offset: 8.0, z_offset: -16.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 180, wdsk: 32, kbg: 15, shield_damage: 0, bkb: 25, size: 8.0, x_offset: 0.0, y_offset: 22.0, z_offset: -16.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      5. SyncWait(1.0)
      6. DeleteAllHitBoxes
      7. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 69, kbg: 9, shield_damage: 0, bkb: 41, size: 8.0, x_offset: 0.0, y_offset: -2.5, z_offset: -7.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      8. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 100, wdsk: 69, kbg: 9, shield_damage: 0, bkb: 41, size: 8.0, x_offset: 0.0, y_offset: -2.5, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      9. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 15, kbg: 9, shield_damage: 0, bkb: 25, size: 8.0, x_offset: 0.0, y_offset: 30.5, z_offset: -7.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      10. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 260, wdsk: 15, kbg: 9, shield_damage: 0, bkb: 25, size: 8.0, x_offset: 0.0, y_offset: 30.5, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
      11. SyncWait(1.0)
      12. DeleteAllHitBoxes
  9. SyncWait(6.0)
  10. AsyncWait(40.0)
  11. if (FacingLeft)
    1. GraphicEffect(GraphicEffect { graphic: 24969243, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  12. else
    1. GraphicEffect(GraphicEffect { graphic: 24969243, bone: 0, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

Other

  1. loop Infinite times:
    1. if ((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(0)))
      1. LedgeGrabEnable(EnableInFrontAndBehind)
    2. else
      1. LedgeGrabEnable(Disable)
    3. SyncWait(1.0)