LXP2.1 - Ganon-Mage - Subaction - LandingLight

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Stats

IASA: 5
Subaction Index: 0x31

Scripts

Main

  1. Subroutine(0x1a8b0)
  2. BoolVariableSetFalse { variable: LongtermAccessInt (0x75) }
  3. IntVariableSet { variable: LongtermAccessInt (0x5d), value: 2 }
  4. IntVariableSet { variable: LongtermAccessInt (0x5c), value: 0 }
  5. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(68), Bool(true), Bool(true)] }
  6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(19), Bool(false), Bool(false)] }
  7. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9830424), Bool(false), Bool(false)] }
  8. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(false), Bool(false)] }
  9. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
  10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969234), Bool(false), Bool(false)] }
  11. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969235), Bool(false), Bool(false)] }
  12. BoolVariableSetFalse { variable: LongtermAccessInt (0x59) }
  13. SoundEffectStop(28076)
  14. BoolVariableSetFalse { variable: LongtermAccessInt (0x4a) }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969227), Bool(false), Bool(false)] }
  3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969232), Bool(false), Bool(false)] }
  4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969233), Bool(false), Bool(false)] }
  5. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969219), Bool(false), Bool(false)] }
  6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969219), Bool(true), Bool(true)] }
  7. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969227), Bool(false), Bool(false)] }
  8. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969233), Bool(false), Bool(false)] }
  9. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969219), Bool(false), Bool(false)] }
  10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969222), Bool(false), Bool(false)] }
  11. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969220), Bool(false), Bool(false)] }
  12. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(82), Bool(false), Bool(false)] }
  13. BoolVariableSetFalse { variable: LongtermAccessInt (0x61) }
  14. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(false), Bool(false)] }
  15. BoolVariableSetFalse { variable: LongtermAccessInt (0x5f) }
  16. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969233), Bool(false), Bool(false)] }
  17. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(4), Bool(true), Bool(true)] }

SFX

  1. AsyncWait(1.0)
  2. SoundEffect2(28046)
  3. SoundEffectStop(27984)

Other

  1. Rumble { unk1: 22, unk2: 0 }
  2. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }
  3. AsyncWait(0.1)
  4. SlopeContourStand { leg_bone_parent: 6 }