LXP2.1 - Ganon-Mage - Subaction - SpecialLwLand
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
Stats
IASA: |
37 |
Hitboxes active: |
1-2 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1e2 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:1
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
50 |
100 |
361 |
Electric |
Punch |
false |
1.5 |
7 |
10 |
|
Frame:2
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
50 |
100 |
361 |
Electric |
Punch |
false |
1.5 |
1 |
7 |
10 |
|
0 |
1 |
8 |
64 |
32 |
361 |
Normal |
Burn |
false |
1.5 |
0.8 |
5 |
8 |
|
0 |
2 |
8 |
64 |
32 |
361 |
Normal |
Burn |
false |
1.5 |
0.8 |
5 |
8 |
|
Scripts
Main
- DeleteAllHitBoxes
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
- CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 32, shield_damage: 0, bkb: 64, size: 9.0, x_offset: 0.0, y_offset: 6.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.8, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 32, shield_damage: 0, bkb: 64, size: 9.0, x_offset: 0.0, y_offset: 6.0, z_offset: 20.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.8, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(2.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.6, unk: 0 }
- AsyncWait(22.0)
- AllowInterrupts
- AsyncWait(9998.999)
- if ((LongtermAccessInt (0x63) GreaterThan scalar(1)))
- IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
- SoundEffect1(120)
- SoundEffect1(120)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 4, bone: 0, x_offset: 7.5, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.5, randomize: None, terminate_with_animation: false })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 52, shield_damage: 29, bkb: 48, size: 15.0, x_offset: 0.0, y_offset: 7.0, z_offset: 7.5, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 0.0, effect: Paralyze, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 52, shield_damage: 22, bkb: 48, size: 10.0, x_offset: 0.0, y_offset: 7.0, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Paralyze, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 5, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 52, shield_damage: 22, bkb: 48, size: 10.0, x_offset: 0.0, y_offset: 7.0, z_offset: 30.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Paralyze, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 })
GFX
- FlashEffectLight { red: 255, green: 255, blue: 102, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 15, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 9, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 9, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 42, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 57, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 57, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(7.0)
- FlashEffectLight { red: 255, green: 255, blue: 102, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
- SetColorOfFlashEffectLight { transition_time: 21, red: 255, green: 255, blue: 102, alpha: 0 }
- AsyncWait(18.0)
- RemoveFlashEffect
SFX
- SoundEffect1(28068)
- SoundEffect1(28068)
- SoundEffect1(80)
- SoundEffect1(80)
- AsyncWait(5.0)
- SoundEffect1(4694)
- SyncWait(9998.999)
- loop 4 times:
- if (HitboxConnects value(3))
- else
- if (HitboxConnects value(4))
- else
- if (HitboxConnects value(5))
- SoundEffect2(27951)
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 1 }
- ScreenShake { magnitude: 2 }
- Rumble { unk1: 5, unk2: 0 }
- AsyncWait(17.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }