LXP2.1 - Ganon-Mage - Subaction - SpecialLwLand
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    37 | 
                
                
                    | Hitboxes active: | 
                    
                    1-2 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    1 | 
                
                
                    | Subaction Index: | 
                    
                    0x1e2 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:1
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Clang | 
                            Hitlag Mult | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            12 | 
                            50 | 
                            100 | 
                            361 | 
                            Electric | 
                            Punch | 
                            false | 
                            1.5 | 
                            7 | 
                            10 | 
                                        | 
                    
                
             
            Frame:2
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Clang | 
                            Hitlag Mult | 
                            SDI Mult | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            12 | 
                            50 | 
                            100 | 
                            361 | 
                            Electric | 
                            Punch | 
                            false | 
                            1.5 | 
                            1 | 
                            7 | 
                            10 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            8 | 
                            64 | 
                            32 | 
                            361 | 
                            Normal | 
                            Burn | 
                            false | 
                            1.5 | 
                            0.8 | 
                            5 | 
                            8 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            8 | 
                            64 | 
                            32 | 
                            361 | 
                            Normal | 
                            Burn | 
                            false | 
                            1.5 | 
                            0.8 | 
                            5 | 
                            8 | 
                                        | 
                    
                
             
            Scripts
            Main
            - DeleteAllHitBoxes
 - SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
 - CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
 - SyncWait(1.0)
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 32, shield_damage: 0, bkb: 64, size: 9.0, x_offset: 0.0, y_offset: 6.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.8, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 32, shield_damage: 0, bkb: 64, size: 9.0, x_offset: 0.0, y_offset: 6.0, z_offset: 20.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.8, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
 - AsyncWait(2.0)
 - DeleteAllHitBoxes
 - FrameSpeedModifier { multiplier: 0.6, unk: 0 }
 - AsyncWait(22.0)
 - AllowInterrupts
 - AsyncWait(9998.999)
 - if ((LongtermAccessInt (0x63) GreaterThan scalar(1))) 
- IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
 - SoundEffect1(120)
 - SoundEffect1(120)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 4, bone: 0, x_offset: 7.5, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.5, randomize: None, terminate_with_animation: false })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 52, shield_damage: 29, bkb: 48, size: 15.0, x_offset: 0.0, y_offset: 7.0, z_offset: 7.5, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 0.0, effect: Paralyze, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 52, shield_damage: 22, bkb: 48, size: 10.0, x_offset: 0.0, y_offset: 7.0, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Paralyze, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 5, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 52, shield_damage: 22, bkb: 48, size: 10.0, x_offset: 0.0, y_offset: 7.0, z_offset: 30.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Paralyze, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 })
 
 
            GFX
            - FlashEffectLight { red: 255, green: 255, blue: 102, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 15, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
 - GraphicEffect(GraphicEffect { graphic: 9, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
 - AsyncWait(2.0)
 - GraphicEffect(GraphicEffect { graphic: 9, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
 - GraphicEffect(GraphicEffect { graphic: 42, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
 - GraphicEffect(GraphicEffect { graphic: 57, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
 - AsyncWait(4.0)
 - GraphicEffect(GraphicEffect { graphic: 57, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
 - AsyncWait(7.0)
 - FlashEffectLight { red: 255, green: 255, blue: 102, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
 - SetColorOfFlashEffectLight { transition_time: 21, red: 255, green: 255, blue: 102, alpha: 0 }
 - AsyncWait(18.0)
 - RemoveFlashEffect
 
            SFX
            - SoundEffect1(28068)
 - SoundEffect1(28068)
 - SoundEffect1(80)
 - SoundEffect1(80)
 - AsyncWait(5.0)
 - SoundEffect1(4694)
 - SyncWait(9998.999)
 - loop 4 times: 
- if (HitboxConnects value(3)) 
 - else
- if (HitboxConnects value(4)) 
 - else
- if (HitboxConnects value(5)) 
- SoundEffect2(27951)
 
 
 
 
 
            Other
            - SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 1 }
 - ScreenShake { magnitude: 2 }
 - Rumble { unk1: 5, unk2: 0 }
 - AsyncWait(17.0)
 - SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }