LXP2.1 - Ganon-Mage - Subaction - AttackAirLw_1

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Stats

IASA: 35
Auto Cancel Window: 1-13, 35-36
Auto Cancel Lag: 5
Landing Lag: 31
Landing Lag (L-Cancel): 15
Hitboxes active: 18-20
Hitbox set 0 hits: 18
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:18

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 9 30 125 90 Electric Punch false 1 0 6 5
0 1 14 45 64 270 Electric Coin true 1.7 4 8 13

Frames:19-20

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 9 30 125 90 Electric Punch false 1 0 6 5
0 1 14 45 64 270 Electric Coin true 1.7 4 8 13
0 2 8 30 125 90 Electric Punch false 1 0 5 5
0 3 6 30 125 90 Electric Punch false 1 0 4 4

Scripts

Main

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(true), Bool(true)] }
  2. RemoveFlashEffect
  3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
  4. FrameSpeedModifier { multiplier: 0.7, unk: 0 }
  5. AsyncWait(1.0)
  6. BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
  7. AsyncWait(3.0)
  8. BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }
  9. AsyncWait(9.0)
  10. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  11. AsyncWait(10.0)
  12. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  13. SyncWait(2.0)
  14. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 90, wdsk: 0, kbg: 125, shield_damage: 0, bkb: 30, size: 6.5, x_offset: 0.0, y_offset: -11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  15. UnknownEvent { namespace: 0xc0, code: 0xde, unk1: 0x0, arguments: [Value(28074)] }
  16. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 64, shield_damage: 4, bkb: 45, size: 8.0, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.7, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Coin, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  17. AsyncWait(13.0)
  18. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 90, wdsk: 0, kbg: 125, shield_damage: 0, bkb: 30, size: 5.5, x_offset: 0.0, y_offset: -18.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  19. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 125, shield_damage: 0, bkb: 30, size: 6.25, x_offset: 0.0, y_offset: -28.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  20. AsyncWait(13.5)
  21. FrameSpeedModifier { multiplier: 0.85, unk: 0 }
  22. AsyncWait(15.0)
  23. DeleteAllHitBoxes
  24. FrameSpeedModifier { multiplier: 0.5, unk: 0 }
  25. AsyncWait(20.0)
  26. FrameSpeedModifier { multiplier: 0.75, unk: 0 }
  27. AsyncWait(23.0)
  28. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  29. AllowInterrupts
  30. Subroutine(0x15508)
  31. SyncWait(1.0)
  32. if (not(BoolIsTrue LongtermAccessInt (0x61)))
    1. ChangeSubactionRestartFrame(Fall_1)
  33. FrameSpeedModifier { multiplier: 0.5, unk: 0 }
  34. AsyncWait(30.0)

GFX

  1. AsyncWait(3.0)
  2. FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 98, light_source_x: -90.0, light_source_y: -60.0 }
  3. AsyncWait(5.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.06, randomize: None, terminate_with_animation: false })
  5. AsyncWait(7.0)
  6. SoundEffect1(115)
  7. AsyncWait(9.0)
  8. SoundEffect1(27986)
  9. AsyncWait(11.0)
  10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
  11. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 66, x_offset: 0.0, y_offset: -5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: false })
  12. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.08, randomize: None, terminate_with_animation: false })
  13. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 68, bone: 66, x_offset: 0.0, y_offset: -30.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  14. AsyncWait(12.0)
  15. SoundEffect1(80)
  16. SoundEffect1(117)
  17. if (not(BoolIsTrue LongtermAccessInt (0x61)))
    1. if ((InternalConstantInt(ControlStickYAxis) GreaterThan scalar(-0.7)))
      1. if ((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(0)))
        1. if (not(BoolIsTrue LongtermAccessInt (0x77)))
          1. BoolVariableSetTrue { variable: LongtermAccessInt (0x77) }
          2. ResetVerticalVelocityAndAcceleration(true)
          3. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 1.2, x_set: false, y_set: false })
  18. AsyncWait(13.0)
  19. FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 200, light_source_x: -90.0, light_source_y: 70.0 }
  20. AsyncWait(14.0)
  21. SetColorOfFlashEffectLight { transition_time: 7, red: 100, green: 100, blue: 255, alpha: 0 }
  22. AsyncWait(15.0)
  23. ScreenShake { magnitude: 1 }
  24. Rumble { unk1: 16, unk2: 0 }
  25. AsyncWait(17.0)
  26. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(129), Bool(true), Bool(true)] }
  27. AsyncWait(19.0)
  28. RemoveFlashEffect

SFX

  1. DisableInterruptGroup(AirDodge)
  2. BoolVariableSetFalse { variable: LongtermAccessInt (0x54) }
  3. BoolVariableSetFalse { variable: LongtermAccessInt (0x55) }
  4. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
  5. AsyncWait(2.0)
  6. loop 5 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 27, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
    8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 9, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
    10. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 12, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    11. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 16, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    12. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
    13. SyncWait(1.0)
  7. AsyncWait(9.0)
  8. Goto(0x9019c168)
  9. AsyncWait(9998.999)
  10. DisableMovement(DisableHorizontal)
  11. if (not(BoolIsTrue LongtermAccessInt (0x61)))
    1. if ((InternalConstantInt(ControlStickYAxis) GreaterThan scalar(-0.7)))
      1. if ((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(0)))
        1. if (not(BoolIsTrue LongtermAccessInt (0x5f)))
          1. BoolVariableSetTrue { variable: LongtermAccessInt (0x5f) }
          2. if (HasAFloorBelowThePlayer scalar(9998))
            1. IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
            2. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 1.2, x_set: true, y_set: true })

Other

  1. Goto(0x9019c168)