LXP2.1 - Ganon-Mage - Subaction - Squat

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Stats

IASA: None
Subaction Index: 0x2a

Scripts

Main

  1. SoundEffectStop(27988)
  2. Subroutine(0x1a8b0)
  3. if ((InternalConstantInt(PreviousAction) Equal scalar(4)))
    1. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(3)))
    2. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(5)))
    3. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(8)))
    4. loop Infinite times:
      1. if (ButtonPress value(0))
        1. IfStatementOr (ButtonHeld value(0))
        2. BoolVariableSetTrue { variable: LongtermAccessBool (0x3e4) }
      2. SyncWait(1.0)
  4. else
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x3e4) }

GFX

    SFX

    1. SoundEffectStop(27984)
    2. AsyncWait(2.0)
    3. SoundEffect1(27991)

    Other

    1. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }
    2. AsyncWait(0.1)
    3. SlopeContourStand { leg_bone_parent: 6 }