LXP2.1 - Geno - Subaction - Squat

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |

Stats

IASA: None
Subaction Index: 0x2a

Scripts

Main

  1. TagDisplay(false)

GFX

  1. AsyncWait(4.0)
  2. if (not(BoolIsTrue LongtermAccessBool (0x74)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 91, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: false })
    2. BoolVariableSetTrue { variable: LongtermAccessBool (0x74) }

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(8269)
  3. AsyncWait(4.0)
  4. SoundEffect1(28376)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(1.0)
  3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 6 }