LXP2.1 - Geno - Subaction - SpecialSPop

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Stats

IASA: 21
Subaction Index: 0x1d4

Scripts

Main

  1. if ((RandomAccessInt (0x244d) LessThanOrEqual scalar(4)))
    1. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  2. AsyncWait(1.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 4, x_offset: 9.0, y_offset: 15.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. AsyncWait(4.0)
  5. IntVariableAdd { variable: RandomAccessInt (0x2465), value: 100 }
  6. if ((RandomAccessInt (0x2465) Equal scalar(100)))
    1. IfStatementAnd (not(BoolIsTrue RandomAccessBool (0x11)))
    2. SoundEffectStop(28408)
    3. SoundEffect1(28410)
    4. SoundEffect1(28410)
    5. Rumble { unk1: 13, unk2: 0 }
    6. ScreenShake { magnitude: 0 }
  7. else
    1. SoundEffectStop(28408)
    2. SoundEffect1(205)
    3. SoundEffect1(205)
    4. SoundEffect1(205)
  8. AsyncWait(20.0)
  9. AllowInterrupts
  10. Subroutine(0xfc90)

GFX

  1. AsyncWait(17.0)
  2. GraphicEffect(GraphicEffect { graphic: 8, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(17.0)
  2. SoundEffect1(28377)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }