LXP2.1 - Geno - Subaction - Attack11

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Stats

IASA: 15
Hitboxes active: 3
Hitbox set 0 hits: 3
Subaction Index: 0x48

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:3

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 3 20 0 100 45 Normal Kick 3 3

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
  2. AsyncWait(2.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  4. CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 45, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  5. AsyncWait(3.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(7.0)
  8. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  9. AsyncWait(14.0)
  10. AllowInterrupts

GFX

  1. AsyncWait(2.0)
  2. Subroutine(0x9019d080)

SFX

  1. AsyncWait(2.0)
  2. SoundEffect1(54)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(2.0)
  3. Rumble { unk1: 16, unk2: 0 }