LXP2.1 - Geno - Subaction - AttackS4S2

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |

Stats

IASA: 37
Partially Intangible: 8-18
Subaction Index: 0x59

Scripts

Main

  1. Subroutine(0x9ea8)
  2. loop Infinite times:
    1. Subroutine(0x15aa0)
    2. if ((InternalConstantInt(CurrentFrame) LessThan scalar(7)))
      1. else
        1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(17)))
          1. if ((LongtermAccessFloat (0x49) GreaterThan scalar(0)))
            1. CreateHitBox(HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(23.0), trajectory: 361, wdsk: 0, kbg: 92, shield_damage: 0, bkb: 40, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 3.2, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
            2. CreateHitBox(HitBoxArguments { bone_index: 78, hitbox_id: 1, set_id: 1, damage: Constant(23.0), trajectory: 361, wdsk: 0, kbg: 92, shield_damage: 0, bkb: 40, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 3.2, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
          2. else
            1. CreateHitBox(HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 92, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 3.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
            2. CreateHitBox(HitBoxArguments { bone_index: 78, hitbox_id: 1, set_id: 1, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 92, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 3.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
        2. else
          1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(18)))
            1. DeleteAllHitBoxes
          2. else
            1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(23)))
              1. else
                1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(24)))
                  1. FloatVariableSet { variable: LongtermAccessFloat (0x47), value: 0 }
                  2. UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
        3. SyncWait(1.0)
      2. AsyncWait(36.0)
      3. AllowInterrupts

      GFX

      1. Subroutine(0x27470)

      SFX

      1. loop Infinite times:
        1. if (HitboxConnects)
          1. IfStatementAnd ((LongtermAccessFloat (0x45) Equal scalar(2)))
          2. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 54, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
          3. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 54, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
          4. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 24, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
          5. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 24, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
        2. SyncWait(1.0)

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(5.0)
      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 35, bone: 50, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 35, bone: 20, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      6. RumbleLoop { unk1: 2, unk2: 17 }
      7. AsyncWait(7.0)
      8. ChangeHurtBoxStateSpecific { bone: 50, state: IntangibleFlashing }
      9. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 6, bone: 50, x_offset: 0.0, y_offset: -3.5, z_offset: -3.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      10. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 6, bone: 20, x_offset: 0.0, y_offset: -3.5, z_offset: -3.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      11. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 7, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
      12. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 7, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
      13. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 8, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
      14. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 8, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
      15. SoundEffect1(28388)
      16. AsyncWait(10.0)
      17. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(35), Bool(true), Bool(true)] }
      18. AsyncWait(17.0)
      19. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 8 }
      20. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 3.7, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      21. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 3.7, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      22. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100295), Bool(true), Bool(true)] }
      23. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100296), Bool(false), Bool(false)] }
      24. AsyncWait(18.0)
      25. UnchangeHurtBoxStateSpecific
      26. AsyncWait(22.0)
      27. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }