LXP2.1 - Geno - Subaction - AttackAirHi
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Stats
IASA: |
34 |
Landing Lag: |
18 |
Landing Lag (L-Cancel): |
9 |
Subaction Index: |
0x65 |
Scripts
Main
- Subroutine(0x9ea8)
- loop Infinite times:
- Subroutine(0x15aa0)
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(4)))
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(5)))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(9)))
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(20)))
- if ((LongtermAccessFloat (0x49) GreaterThan scalar(0)))
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 90, wdsk: 0, kbg: 87, shield_damage: 0, bkb: 60, size: 5.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 100, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 50, size: 3.8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 100, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 50, size: 3.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- else
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 100, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 100, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 50, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(21)))
- DeleteAllHitBoxes
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(27)))
- else
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- FloatVariableSet { variable: LongtermAccessFloat (0x47), value: 0 }
- UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
- SyncWait(1.0)
- AsyncWait(33.0)
- AllowInterrupts
- Subroutine(0xfc90)
GFX
- Subroutine(0x27470)
SFX
- loop Infinite times:
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(1)))
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(2)))
- ItemVisibility(false)
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(6)))
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(7)))
- SoundEffect1(8269)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 3 }
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(8)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SwordGlow(SwordGlow { color: 134, blur_length: 5, point1_bone: 50, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 58, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 21, bone_id: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- ChangeHurtBoxStateSpecific { bone: 50, state: IntangibleFlashing }
- Rumble { unk1: 18, unk2: 0 }
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(9)))
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(10)))
- SoundEffect1(28313)
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(20)))
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(21)))
- UnchangeHurtBoxStateSpecific
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(22)))
- DeleteSwordGlow { fade_time: 3 }
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(25)))
- else
- if ((InternalConstantInt(CurrentFrame) LessThan scalar(26)))
- SoundEffect1(8118)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- ItemVisibility(true)
- if (HitboxConnects)
- IfStatementAnd ((LongtermAccessFloat (0x45) Equal scalar(2)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(1.0)
Other
- Goto(0x9019c168)