LXP2.1 - Geno - Subaction - AttackAirHi

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Stats

IASA: 34
Landing Lag: 18
Landing Lag (L-Cancel): 9
Subaction Index: 0x65

Scripts

Main

  1. Subroutine(0x9ea8)
  2. loop Infinite times:
    1. Subroutine(0x15aa0)
    2. if ((InternalConstantInt(CurrentFrame) LessThan scalar(4)))
      1. else
        1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(5)))
          1. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
        2. else
          1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(9)))
            1. else
              1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(20)))
                1. if ((LongtermAccessFloat (0x49) GreaterThan scalar(0)))
                  1. CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 90, wdsk: 0, kbg: 87, shield_damage: 0, bkb: 60, size: 5.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
                  2. CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 100, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 50, size: 3.8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
                  3. CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 100, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 50, size: 3.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
                2. else
                  1. CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
                  2. CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 100, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
                  3. CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 100, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 50, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
              2. else
                1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(21)))
                  1. DeleteAllHitBoxes
                2. else
                  1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(27)))
                    1. else
                      1. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
                      2. FloatVariableSet { variable: LongtermAccessFloat (0x47), value: 0 }
                      3. UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
          2. SyncWait(1.0)
        3. AsyncWait(33.0)
        4. AllowInterrupts
        5. Subroutine(0xfc90)

        GFX

        1. Subroutine(0x27470)

        SFX

        1. loop Infinite times:
          1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(1)))
            1. else
              1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(2)))
                1. ItemVisibility(false)
              2. else
                1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(6)))
                  1. else
                    1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(7)))
                      1. SoundEffect1(8269)
                      2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 3 }
                    2. else
                      1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(8)))
                        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
                        2. SwordGlow(SwordGlow { color: 134, blur_length: 5, point1_bone: 50, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 58, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 21, bone_id: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
                        3. ChangeHurtBoxStateSpecific { bone: 50, state: IntangibleFlashing }
                        4. Rumble { unk1: 18, unk2: 0 }
                      2. else
                        1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(9)))
                          1. else
                            1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(10)))
                              1. SoundEffect1(28313)
                            2. else
                              1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(20)))
                                1. else
                                  1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(21)))
                                    1. UnchangeHurtBoxStateSpecific
                                  2. else
                                    1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(22)))
                                      1. DeleteSwordGlow { fade_time: 3 }
                                    2. else
                                      1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(25)))
                                        1. else
                                          1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(26)))
                                            1. SoundEffect1(8118)
                                            2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
                                            3. ItemVisibility(true)
                    3. if (HitboxConnects)
                      1. IfStatementAnd ((LongtermAccessFloat (0x45) Equal scalar(2)))
                      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                      5. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 1, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
                    4. SyncWait(1.0)

                  Other

                  1. Goto(0x9019c168)