LXP2.1 - Geno - Subaction - SpecialAirNShoot

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Stats

IASA: None
Hitboxes active: 1-60
Hitbox set 0 hits: 1, 11, 31
Subaction Index: 0x3c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-10

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult SDI Mult Rehit Rate Absorbable Shieldstun Hitlag Targets
0 0 0 0 0 360 Electric Unique AD false false 0 0 4 true 1 0

Frames:11-30

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult SDI Mult Rehit Rate Absorbable Shieldstun Hitlag Targets
0 0 1 50 0 270 Electric Unique AD false false 0.5 0.5 2 true 2 1
0 1 1 20 0 90 Electric Unique AD false false 0.5 0.5 2 true 2 1

Frames:31-40

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult SDI Mult Absorbable Shieldstun Hitlag Targets
0 0 20 80 60 35 Electric Unknown(128) AD false false 2.5 0 true 10 24

Frames:41-45

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult SDI Mult Absorbable Shieldstun Hitlag Targets
0 0 15 40 100 50 Electric Unknown(128) AD false false 1.5 0 true 8 11

Frames:46-60

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult SDI Mult Absorbable Shieldstun Hitlag Targets
0 0 1 0 0 360 Electric Unknown(128) AD false false 0 0 true 2 0

Scripts

Main

  1. Goto(SpecialNShoot Main 0x2f4f8)

GFX

  1. Goto(SpecialNShoot GFX 0x216c0)

SFX

  1. Goto(SpecialNShoot SFX 0x217b0)

Other

  1. ItemVisibility(false)
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 2 }
  3. Rumble { unk1: 18, unk2: 10 }
  4. ScreenShake { magnitude: 1 }
  5. loop 3 times:
    1. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. SyncWait(5.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 4, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  7. Rumble { unk1: 14, unk2: 40 }
  8. ScreenShake { magnitude: 2 }
  9. AsyncWait(69.0)
  10. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  11. ItemVisibility(true)
  12. DisableMovement2(DisableVertical)
  13. DisableMovement2(DisableHorizontal)
  14. LedgeGrabEnable(EnableInFront)