LXP2.1 - Geno - Subaction - SpecialLwHold

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Stats

IASA: None
Subaction Index: 0x1dd

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool (0x15) }
  2. if (FacingRight)
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 19, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: -2.25, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  3. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 19, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 2.25, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  4. SyncWait(20.0)
  5. if ((LongtermAccessFloat (0x40) Equal scalar(1)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 20, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: true })
    2. FloatVariableSet { variable: LongtermAccessFloat (0x40), value: 2 }
    3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100307), Bool(true), Bool(true)] }
    4. if (FacingRight)
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 19, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: -2.25, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    5. else
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 19, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 2.25, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    6. SoundEffect1(8079)
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 132, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.175, randomize: None, terminate_with_animation: true })
    8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 131, bone: 4, x_offset: -2.5, y_offset: 104.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  6. SyncWait(20.0)
  7. if ((LongtermAccessFloat (0x40) Equal scalar(2)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 20, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
    2. FloatVariableSet { variable: LongtermAccessFloat (0x40), value: 4 }
    3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100307), Bool(true), Bool(true)] }
    4. if (FacingRight)
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 19, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: -2.25, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
    5. else
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 19, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 2.25, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
    6. SoundEffect1(8079)
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 132, bone: 80, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.175, randomize: None, terminate_with_animation: true })
    8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 132, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.175, randomize: None, terminate_with_animation: true })
    9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 131, bone: 4, x_offset: -14.5, y_offset: 113.25, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
    10. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 131, bone: 4, x_offset: -5.0, y_offset: 119.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })

GFX

    SFX

      Other

      1. ItemVisibility(false)
      2. SlopeContourStand { leg_bone_parent: 6 }
      3. loop Infinite times:
        1. GraphicEffect(GraphicEffect { graphic: 7, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
        2. RumbleLoop { unk1: 2, unk2: 10 }
        3. SyncWait(10.0)