LXP2.1 - Geno - Subaction - Final
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320 |
Stats
IASA: |
None |
Fully Intangible: |
1-320 |
Hitboxes active: |
61-320 |
Hitbox set 0 hits: |
111, 301 |
Hitbox set 1 hits: |
61 |
Subaction Index: |
0x1e2 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:61
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
7 |
95 |
0 |
25 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
1 |
1 |
7 |
80 |
0 |
30 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
Frames:62-65
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
7 |
75 |
0 |
35 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
1 |
1 |
7 |
0 |
0 |
35 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
Frames:66-70
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
7 |
75 |
0 |
35 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
1 |
1 |
7 |
0 |
0 |
35 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
Frames:71-75
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
7 |
70 |
0 |
35 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
1 |
1 |
7 |
0 |
0 |
35 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
Frames:76-80
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
7 |
65 |
0 |
35 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
1 |
1 |
7 |
0 |
0 |
35 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
Frames:81-90
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
7 |
55 |
0 |
35 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
1 |
1 |
7 |
0 |
0 |
35 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
Frames:91-100
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
7 |
40 |
0 |
35 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
1 |
1 |
7 |
0 |
0 |
35 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
Frames:101-110
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
7 |
15 |
0 |
35 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
1 |
1 |
7 |
0 |
0 |
35 |
Flame |
Unknown(64) |
AD |
false |
false |
0 |
0 |
false |
5 |
0 |
|
Frames:111-300
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
1 |
0 |
363 |
None |
Unknown(64) |
AD |
false |
false |
0 |
0 |
5 |
false |
2 |
0 |
|
Frames:301-319
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
80 |
60 |
75 |
Flame |
Unknown(64) |
AD |
false |
false |
1.5 |
false |
10 |
14 |
|
0 |
1 |
20 |
80 |
60 |
45 |
Flame |
Unknown(64) |
AD |
false |
false |
1.5 |
false |
10 |
14 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- TimeManipulation(6, 320)
- UnknownEvent { namespace: 0x1a, code: 0x3, unk1: 0x0, arguments: [Scalar(5.0), Scalar(-5.0), Scalar(40.0), Scalar(-40.0)] }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetVelocity { x_vel: 0.0, y_vel: 0.0 }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(60.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 25, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 95, size: 8.0, x_offset: 0.0, y_offset: 0.0, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 1, set_id: 1, damage: Constant(7.0), trajectory: 30, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 80, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 75, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 1, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 1.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(4.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 75, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 70, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 65, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 55, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(10.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 40, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(10.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 15, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(110.0)
- DeleteAllHitBoxes
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 363, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 1, size: 10.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 5, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(20.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(15.0)] }
- SyncWait(15.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(20.0)] }
- SyncWait(10.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(25.0)] }
- SyncWait(15.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(30.0)] }
- SyncWait(10.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(35.0)] }
- SyncWait(15.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(40.0)] }
- AsyncWait(300.0)
- DeleteAllHitBoxes
- LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 20, green: 597, blue: 304, alpha: 0, frame_count: -286331154, transition_out_time: 0 })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 75, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 40.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 45, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 40.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(5.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(50.0)] }
- SyncWait(5.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(55.0)] }
- SyncWait(5.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(60.0)] }
GFX
- AsyncWait(22.0)
- if (HasAFloorBelowThePlayer scalar(1))
- GraphicEffect(GraphicEffect { graphic: 11, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 30, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(59.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: -17.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 73, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -25.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(60.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 22, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(300.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100310), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(17039374), Value(77), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(2.0), Bool(true), Value(0), Value(0), Scalar(360.0), Scalar(360.0), Scalar(360.0), Bool(false)] }
- UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(17039374), Value(77), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(2.0), Bool(true), Value(0), Value(0), Scalar(360.0), Scalar(360.0), Scalar(360.0), Bool(false)] }
- UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(17039374), Value(77), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(2.0), Bool(true), Value(0), Value(0), Scalar(360.0), Scalar(360.0), Scalar(360.0), Bool(false)] }
- UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(17039374), Value(77), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(2.0), Bool(true), Value(0), Value(0), Scalar(360.0), Scalar(360.0), Scalar(360.0), Bool(false)] }
- UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(17039374), Value(77), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(2.0), Bool(true), Value(0), Value(0), Scalar(360.0), Scalar(360.0), Scalar(360.0), Bool(false)] }
SFX
- SoundEffectTransient(28369)
- AsyncWait(60.0)
- SoundEffect1(28370)
- AsyncWait(110.0)
- SoundEffect1(28371)
- SoundEffect1(28371)
- AsyncWait(160.0)
- if (FacingRight)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 23, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- SyncWait(40.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100311), Bool(true), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 24, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100312), Bool(true), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 23, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- SyncWait(20.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100311), Bool(true), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 24, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100312), Bool(true), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 23, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- SyncWait(50.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100311), Bool(true), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 25, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 23, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- SyncWait(40.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100311), Bool(true), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 24, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100312), Bool(true), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 23, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- SyncWait(20.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100311), Bool(true), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 24, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100312), Bool(true), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 23, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- SyncWait(50.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100311), Bool(true), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 25, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(300.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100313), Bool(true), Bool(true)] }
Other
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 0 }
- SetColorOfFlashEffectOverlay { transition_time: 14, red: 255, green: 255, blue: 255, alpha: 160 }
- AsyncWait(15.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 8 }
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 2 }
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 160 }
- SetColorOfFlashEffectOverlay { transition_time: 14, red: 255, green: 255, blue: 255, alpha: 0 }
- AsyncWait(22.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(30.0)
- RemoveFlashEffect
- AsyncWait(60.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(110.0)
- RumbleLoop { unk1: 18, unk2: 190 }
- loop 38 times:
- ScreenShake { magnitude: 0 }
- SyncWait(5.0)
- AsyncWait(300.0)
- RumbleLoop { unk1: 15, unk2: 0 }
- ScreenShake { magnitude: 2 }
- AsyncWait(305.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 0 }
- SetColorOfFlashEffectOverlay { transition_time: 14, red: 255, green: 255, blue: 255, alpha: 160 }