LXP2.1 - Geno - Subaction - Final

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Stats

IASA: None
Fully Intangible: 1-320
Hitboxes active: 61-320
Hitbox set 0 hits: 111, 301
Hitbox set 1 hits: 61
Subaction Index: 0x1e2

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:61

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult SDI Mult Shieldable Shieldstun Hitlag Targets
1 0 7 95 0 25 Flame Unknown(64) AD false false 0 0 false 5 0
1 1 7 80 0 30 Flame Unknown(64) AD false false 0 0 false 5 0

Frames:62-65

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult SDI Mult Shieldable Shieldstun Hitlag Targets
1 0 7 75 0 35 Flame Unknown(64) AD false false 0 0 false 5 0
1 1 7 0 0 35 Flame Unknown(64) AD false false 0 0 false 5 0

Frames:66-70

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult SDI Mult Shieldable Shieldstun Hitlag Targets
1 0 7 75 0 35 Flame Unknown(64) AD false false 0 0 false 5 0
1 1 7 0 0 35 Flame Unknown(64) AD false false 0 0 false 5 0

Frames:71-75

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult SDI Mult Shieldable Shieldstun Hitlag Targets
1 0 7 70 0 35 Flame Unknown(64) AD false false 0 0 false 5 0
1 1 7 0 0 35 Flame Unknown(64) AD false false 0 0 false 5 0

Frames:76-80

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult SDI Mult Shieldable Shieldstun Hitlag Targets
1 0 7 65 0 35 Flame Unknown(64) AD false false 0 0 false 5 0
1 1 7 0 0 35 Flame Unknown(64) AD false false 0 0 false 5 0

Frames:81-90

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult SDI Mult Shieldable Shieldstun Hitlag Targets
1 0 7 55 0 35 Flame Unknown(64) AD false false 0 0 false 5 0
1 1 7 0 0 35 Flame Unknown(64) AD false false 0 0 false 5 0

Frames:91-100

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult SDI Mult Shieldable Shieldstun Hitlag Targets
1 0 7 40 0 35 Flame Unknown(64) AD false false 0 0 false 5 0
1 1 7 0 0 35 Flame Unknown(64) AD false false 0 0 false 5 0

Frames:101-110

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult SDI Mult Shieldable Shieldstun Hitlag Targets
1 0 7 15 0 35 Flame Unknown(64) AD false false 0 0 false 5 0
1 1 7 0 0 35 Flame Unknown(64) AD false false 0 0 false 5 0

Frames:111-300

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult SDI Mult Rehit Rate Shieldable Shieldstun Hitlag Targets
0 0 1 1 0 363 None Unknown(64) AD false false 0 0 5 false 2 0

Frames:301-319

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Direct Hitlag Mult Shieldable Shieldstun Hitlag Targets
0 0 20 80 60 75 Flame Unknown(64) AD false false 1.5 false 10 14
0 1 20 80 60 45 Flame Unknown(64) AD false false 1.5 false 10 14

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  2. TimeManipulation(6, 320)
  3. UnknownEvent { namespace: 0x1a, code: 0x3, unk1: 0x0, arguments: [Scalar(5.0), Scalar(-5.0), Scalar(40.0), Scalar(-40.0)] }
  4. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  5. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
  6. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  7. AsyncWait(60.0)
  8. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 25, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 95, size: 8.0, x_offset: 0.0, y_offset: 0.0, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  9. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 1, set_id: 1, damage: Constant(7.0), trajectory: 30, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 80, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  10. SyncWait(1.0)
  11. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 75, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  12. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 1, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 1.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  13. SyncWait(4.0)
  14. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 75, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  15. SyncWait(5.0)
  16. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 70, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  17. SyncWait(5.0)
  18. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 65, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  19. SyncWait(5.0)
  20. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 55, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  21. SyncWait(10.0)
  22. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 40, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  23. SyncWait(10.0)
  24. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 1, damage: Constant(7.0), trajectory: 35, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 15, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  25. AsyncWait(110.0)
  26. DeleteAllHitBoxes
  27. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 363, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 1, size: 10.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 5, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  28. SyncWait(20.0)
  29. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(15.0)] }
  30. SyncWait(15.0)
  31. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(20.0)] }
  32. SyncWait(10.0)
  33. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(25.0)] }
  34. SyncWait(15.0)
  35. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(30.0)] }
  36. SyncWait(10.0)
  37. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(35.0)] }
  38. SyncWait(15.0)
  39. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(40.0)] }
  40. AsyncWait(300.0)
  41. DeleteAllHitBoxes
  42. LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 20, green: 597, blue: 304, alpha: 0, frame_count: -286331154, transition_out_time: 0 })
  43. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 75, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 40.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  44. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 77, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 45, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 40.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  45. SyncWait(5.0)
  46. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(50.0)] }
  47. SyncWait(5.0)
  48. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(55.0)] }
  49. SyncWait(5.0)
  50. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(60.0)] }

GFX

  1. AsyncWait(22.0)
  2. if (HasAFloorBelowThePlayer scalar(1))
    1. GraphicEffect(GraphicEffect { graphic: 11, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 30, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. AsyncWait(59.0)
  5. GraphicEffect(GraphicEffect { graphic: 10, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: -17.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  6. GraphicEffect(GraphicEffect { graphic: 73, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -25.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  7. AsyncWait(60.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 22, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  9. AsyncWait(300.0)
  10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100310), Bool(true), Bool(true)] }
  11. UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(17039374), Value(77), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(2.0), Bool(true), Value(0), Value(0), Scalar(360.0), Scalar(360.0), Scalar(360.0), Bool(false)] }
  12. UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(17039374), Value(77), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(2.0), Bool(true), Value(0), Value(0), Scalar(360.0), Scalar(360.0), Scalar(360.0), Bool(false)] }
  13. UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(17039374), Value(77), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(2.0), Bool(true), Value(0), Value(0), Scalar(360.0), Scalar(360.0), Scalar(360.0), Bool(false)] }
  14. UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(17039374), Value(77), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(2.0), Bool(true), Value(0), Value(0), Scalar(360.0), Scalar(360.0), Scalar(360.0), Bool(false)] }
  15. UnknownEvent { namespace: 0x11, code: 0x0, unk1: 0x0, arguments: [Value(17039374), Value(77), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(2.0), Bool(true), Value(0), Value(0), Scalar(360.0), Scalar(360.0), Scalar(360.0), Bool(false)] }

SFX

  1. SoundEffectTransient(28369)
  2. AsyncWait(60.0)
  3. SoundEffect1(28370)
  4. AsyncWait(110.0)
  5. SoundEffect1(28371)
  6. SoundEffect1(28371)
  7. AsyncWait(160.0)
  8. if (FacingRight)
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 23, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    2. SyncWait(40.0)
    3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100311), Bool(true), Bool(true)] }
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 24, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    5. SyncWait(5.0)
    6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100312), Bool(true), Bool(true)] }
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 23, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    8. SyncWait(20.0)
    9. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100311), Bool(true), Bool(true)] }
    10. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 24, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    11. SyncWait(5.0)
    12. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100312), Bool(true), Bool(true)] }
    13. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 23, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    14. SyncWait(50.0)
    15. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100311), Bool(true), Bool(true)] }
    16. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 25, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  9. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 23, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    2. SyncWait(40.0)
    3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100311), Bool(true), Bool(true)] }
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 24, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    5. SyncWait(5.0)
    6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100312), Bool(true), Bool(true)] }
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 23, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    8. SyncWait(20.0)
    9. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100311), Bool(true), Bool(true)] }
    10. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 24, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    11. SyncWait(5.0)
    12. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100312), Bool(true), Bool(true)] }
    13. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 23, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    14. SyncWait(50.0)
    15. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100311), Bool(true), Bool(true)] }
    16. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 25, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  10. AsyncWait(300.0)
  11. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100313), Bool(true), Bool(true)] }

Other

  1. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 0 }
  2. SetColorOfFlashEffectOverlay { transition_time: 14, red: 255, green: 255, blue: 255, alpha: 160 }
  3. AsyncWait(15.0)
  4. ItemVisibility(false)
  5. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  6. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 8 }
  7. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 2 }
  8. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 160 }
  9. SetColorOfFlashEffectOverlay { transition_time: 14, red: 255, green: 255, blue: 255, alpha: 0 }
  10. AsyncWait(22.0)
  11. Rumble { unk1: 18, unk2: 0 }
  12. AsyncWait(30.0)
  13. RemoveFlashEffect
  14. AsyncWait(60.0)
  15. Rumble { unk1: 13, unk2: 0 }
  16. AsyncWait(110.0)
  17. RumbleLoop { unk1: 18, unk2: 190 }
  18. loop 38 times:
    1. ScreenShake { magnitude: 0 }
    2. SyncWait(5.0)
  19. AsyncWait(300.0)
  20. RumbleLoop { unk1: 15, unk2: 0 }
  21. ScreenShake { magnitude: 2 }
  22. AsyncWait(305.0)
  23. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 0 }
  24. SetColorOfFlashEffectOverlay { transition_time: 14, red: 255, green: 255, blue: 255, alpha: 160 }