LXP2.1 - Waluigi - Subaction - Final
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Stats
IASA: |
None |
Fully Intangible: |
1-124 |
Hitboxes active: |
6-39, 47-48 |
Hitbox set 0 hits: |
6, 47 |
Subaction Index: |
0x1ee |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-39
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
SDI Mult |
Rehit Rate |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
65 |
0 |
75 |
90 |
None |
Unique |
MD |
false |
false |
0 |
2 |
false |
1 |
3 |
|
0 |
1 |
0 |
65 |
0 |
75 |
270 |
None |
Unique |
MD |
false |
false |
0 |
2 |
false |
1 |
3 |
|
0 |
2 |
0 |
65 |
0 |
75 |
130 |
None |
Unique |
MD |
false |
false |
0 |
2 |
false |
1 |
3 |
|
Frames:47-48
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
30 |
80 |
100 |
77 |
Normal |
Unknown(48) |
MD |
false |
3 |
0 |
false |
15 |
38 |
|
0 |
1 |
30 |
80 |
100 |
300 |
Normal |
Unknown(48) |
MD |
false |
3 |
0 |
false |
15 |
38 |
|
0 |
2 |
30 |
80 |
100 |
50 |
Normal |
Unknown(48) |
MD |
false |
3 |
0 |
false |
15 |
38 |
|
Scripts
Main
- if (InAir)
- SetAirGround(0)
- SetEdgeSlide(Airbourne)
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
- DisableMovement(DisableVertical)
- DisableMovement(DisableHorizontal)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- TimeManipulation(5, 5)
- CameraCloseup(CameraCloseup { zoom_time: 10, unk: 0, distance: 1.5, x_angle: 0.0, y_angle: 0.0 })
- AsyncWait(5.0)
- CameraNormal
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 90, wdsk: 65, kbg: 75, shield_damage: 0, bkb: 0, size: 10.0, x_offset: 0.0, y_offset: 4.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 2, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 270, wdsk: 65, kbg: 75, shield_damage: 0, bkb: 0, size: 10.0, x_offset: 0.0, y_offset: 24.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 2, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 2, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 130, wdsk: 65, kbg: 75, shield_damage: 0, bkb: 0, size: 10.0, x_offset: 0.0, y_offset: 4.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 2, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(6.0)
- if (OnGround)
- SetAirGround(17)
- SetEdgeSlide(Airbourne)
- AsyncWait(37.0)
- DeleteAllHitBoxes
- AsyncWait(42.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(30.0), trajectory: 77, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 11.0, x_offset: 0.0, y_offset: 14.0, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 3.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(48), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(30.0), trajectory: 300, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 6.0, x_offset: 0.0, y_offset: -2.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 3.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(48), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 2, hitbox_id: 2, set_id: 0, damage: Constant(30.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 9.0, x_offset: 0.0, y_offset: 9.0, z_offset: -5.0, tripping_rate: 0.0, hitlag_mult: 3.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(48), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- GenerateArticle { article_id: 1, subaction_only: true }
- ArticleEvent(1)
- AsyncWait(44.0)
- DeleteAllHitBoxes
- AsyncWait(94.0)
- if (OnGround)
- SetAirGround(15)
- SetEdgeSlide(Unknown(2))
- AsyncWait(114.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- FinalSmashExit
- UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(true)] }
GFX
- AsyncWait(6.0)
- if (OnGround)
- SoundEffect1(23424)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 27, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- AsyncWait(22.0)
- FlashEffectLight { red: 131, green: 0, blue: 222, alpha: 0, light_source_x: 70.0, light_source_y: 90.0 }
- SyncWait(1.0)
- SetColorOfFlashEffectLight { transition_time: 17, red: 131, green: 0, blue: 222, alpha: 255 }
- AsyncWait(39.0)
- FlashEffectLight { red: 131, green: 0, blue: 222, alpha: 255, light_source_x: 70.0, light_source_y: 90.0 }
- AsyncWait(49.0)
- SetColorOfFlashEffectLight { transition_time: 20, red: 131, green: 0, blue: 222, alpha: 0 }
- AsyncWait(69.0)
- RemoveFlashEffect
- AsyncWait(94.0)
- if (OnGround)
- GraphicEffect(GraphicEffect { graphic: 7, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SoundEffectOther1(23426)
- Rumble { unk1: 0, unk2: 0 }
SFX
- AsyncWait(6.0)
- if (FacingRight)
- CameraNormal
- CameraCloseup(CameraCloseup { zoom_time: 0, unk: 0, distance: 1.5, x_angle: 5.0, y_angle: 45.0 })
- AsyncWait(35.0)
- CameraNormal
- CameraCloseup(CameraCloseup { zoom_time: 20, unk: 0, distance: 1.7, x_angle: -5.0, y_angle: 0.0 })
- else
- CameraNormal
- CameraCloseup(CameraCloseup { zoom_time: 0, unk: 0, distance: 1.5, x_angle: 5.0, y_angle: -45.0 })
- AsyncWait(35.0)
- CameraNormal
- CameraCloseup(CameraCloseup { zoom_time: 20, unk: 0, distance: 1.7, x_angle: 5.0, y_angle: 0.0 })
- AsyncWait(23.0)
- FrameSpeedModifier { multiplier: 0.5, unk: 0 }
- TimeManipulation(5, 20)
- AsyncWait(39.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- TimeManipulation(1, 1)
- SyncWait(1.0)
- SoundEffect1(23363)
- AsyncWait(58.0)
- CameraNormal
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(41.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(94.0)
- SlopeContourStand { leg_bone_parent: 6 }