LXP2.1 - Waluigi - Subaction - MistStep
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Stats
IASA: |
25 |
Auto Cancel Window: |
1-8, 17-30 |
Auto Cancel Lag: |
2 |
Fully Intangible: |
9-16 |
Subaction Index: |
0x1d0 |
Scripts
Main
- FrameSpeedModifier { multiplier: 1.25, unk: 0 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- if (InAir)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x72) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x74) }
- AsyncWait(9.0)
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(20.0)
- ChangeHurtBoxStateAll { state: Normal }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(30.0)
- if (OnGround)
- AllowInterrupts
- else
- Subroutine(0x20544)
GFX
- AsyncWait(9.0)
- FlashEffectLight { red: 131, green: 0, blue: 222, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -9.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 34, x_offset: 0.0, y_offset: 1.2, z_offset: 0.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 41, x_offset: 0.0, y_offset: -1.2, z_offset: -0.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
- AsyncWait(20.0)
- RemoveFlashEffect
SFX
- AsyncWait(9.0)
- SoundEffect1(23415)
Other
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(9.0)
- SlopeContourStand { leg_bone_parent: 6 }