LXP2.1 - Waluigi - Subaction - MistStep

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Stats

IASA: 25
Auto Cancel Window: 1-8, 17-30
Auto Cancel Lag: 2
Fully Intangible: 9-16
Subaction Index: 0x1d0

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.25, unk: 0 }
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  3. if (InAir)
    1. BoolVariableSetTrue { variable: LongtermAccessBool (0x72) }
  4. BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
  5. BoolVariableSetFalse { variable: LongtermAccessBool (0x74) }
  6. AsyncWait(9.0)
  7. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  8. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  9. AsyncWait(20.0)
  10. ChangeHurtBoxStateAll { state: Normal }
  11. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  12. AsyncWait(30.0)
  13. if (OnGround)
    1. AllowInterrupts
  14. else
    1. Subroutine(0x20544)

GFX

  1. AsyncWait(9.0)
  2. FlashEffectLight { red: 131, green: 0, blue: 222, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -9.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 34, x_offset: 0.0, y_offset: 1.2, z_offset: 0.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 41, x_offset: 0.0, y_offset: -1.2, z_offset: -0.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
  6. AsyncWait(20.0)
  7. RemoveFlashEffect

SFX

  1. AsyncWait(9.0)
  2. SoundEffect1(23415)

Other

  1. SlopeContourStand { leg_bone_parent: 4 }
  2. AsyncWait(9.0)
  3. SlopeContourStand { leg_bone_parent: 6 }