LXP2.1 - Waluigi - Subaction - CatchDash

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Stats

IASA: None
Hitboxes active: 10-11
Subaction Index: 0x6d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d
0 2 Grab set action: 0x3d

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
  2. AsyncWait(9.0)
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  4. AsyncWait(12.0)
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 4.0, x_offset: 0.0, y_offset: 8.0, z_offset: 14.5, set_action: 61, target: AerialAndGrounded, unk: None })
  6. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 5.0, x_offset: 0.0, y_offset: 4.0, z_offset: 8.0, set_action: 61, target: GroundedOnly, unk: None })
  7. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 4.0, x_offset: 0.0, y_offset: 9.0, z_offset: 8.0, set_action: 61, target: AerialAndGrounded, unk: None })
  8. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  9. SyncWait(2.0)
  10. DeleteAllGrabBoxes
  11. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  12. AsyncWait(36.0)
  13. FrameSpeedModifier { multiplier: 0.5, unk: 0 }

GFX

    SFX

    1. AsyncWait(12.0)
    2. SoundEffect1(23364)
    3. SyncWait(7.0)
    4. SoundEffectStop(23364)
    5. SyncWait(11.0)
    6. SoundEffect1(23426)

    Other

    1. SlopeContourStand { leg_bone_parent: 4 }
    2. AsyncWait(35.0)
    3. SlopeContourStand { leg_bone_parent: 6 }