LXP2.1 - Waluigi - Subaction - Attack12

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Stats

IASA: 31
Hitboxes active: 3-9
Hitbox set 0 hits: 3
Subaction Index: 0x49

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-5

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 6 52 95 55 Normal Kick 4 4
0 1 6 52 95 55 Normal Kick 4 4
0 2 6 52 95 75 Normal Kick 4 4

Frames:6-9

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 4 45 80 55 Normal Kick 3 4
0 1 4 45 80 55 Normal Kick 3 4
0 2 4 45 80 55 Normal Kick 3 4

Scripts

Main

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  3. BoolVariableSetFalse { variable: RandomAccessBool(EnableJabLoop) }
  4. AsyncWait(2.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 55, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 52, size: 2.88, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 55, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 52, size: 3.32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 52, size: 4.5, x_offset: 0.0, y_offset: -0.4, z_offset: -0.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. AsyncWait(5.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 55, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 45, size: 2.88, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 55, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 45, size: 3.32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 55, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 45, size: 4.3, x_offset: 0.0, y_offset: -0.4, z_offset: -0.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  12. AsyncWait(9.0)
  13. DeleteAllHitBoxes
  14. AsyncWait(30.0)
  15. AllowInterrupts

GFX

  1. AsyncWait(2.0)
  2. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(2.0)
  2. SoundEffect1(23361)

Other

  1. SlopeContourStand { leg_bone_parent: 2 }
  2. AsyncWait(2.0)
  3. Rumble { unk1: 16, unk2: 0 }
  4. AsyncWait(26.0)
  5. SlopeContourStand { leg_bone_parent: 6 }