LXP2.1 - Waluigi - Subaction - RisingGodFist2
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Stats
IASA: |
51 |
Fully Intangible: |
1-5, 27-32 |
Hitboxes active: |
30-32 |
Hitbox set 0 hits: |
30 |
Subaction Index: |
0x1d1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:30-31
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
100 |
0 |
100 |
90 |
Electric |
Punch |
false |
1.25 |
0 |
5 |
8 |
9 |
|
0 |
1 |
14 |
100 |
0 |
100 |
90 |
Electric |
Punch |
false |
1.25 |
0 |
5 |
8 |
9 |
|
0 |
2 |
14 |
100 |
0 |
100 |
90 |
Electric |
Punch |
false |
1.25 |
0 |
5 |
8 |
9 |
|
Frame:32
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
100 |
0 |
100 |
90 |
Electric |
Punch |
false |
1.25 |
0 |
5 |
8 |
9 |
|
0 |
1 |
14 |
100 |
0 |
100 |
90 |
Electric |
Punch |
false |
1.25 |
0 |
5 |
8 |
9 |
|
Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- IntVariableSet { variable: LongtermAccessInt (0x5b), value: 10 }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
- AsyncWait(5.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(6.0)
- if (ButtonNotPressed value(1))
- SetAnimationAndTimerFrame(25.0)
- else
- IntVariableAdd { variable: LongtermAccessInt (0x5b), value: 2 }
- AsyncWait(12.0)
- if (ButtonNotPressed value(1))
- SetAnimationAndTimerFrame(25.0)
- else
- IntVariableAdd { variable: LongtermAccessInt (0x5b), value: 2 }
- BoolVariableSetTrue { variable: LongtermAccessBool (0x78) }
- AsyncWait(26.0)
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- AsyncWait(29.0)
- if (BoolIsTrue LongtermAccessBool (0x78))
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 0, set_id: 0, damage: Variable(LongtermAccessInt(Address(91))), trajectory: 90, wdsk: 100, kbg: 100, shield_damage: 5, bkb: 0, size: 4.5, x_offset: -1.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 46, hitbox_id: 1, set_id: 0, damage: Variable(LongtermAccessInt(Address(91))), trajectory: 90, wdsk: 100, kbg: 100, shield_damage: 5, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 2, set_id: 0, damage: Variable(LongtermAccessInt(Address(91))), trajectory: 90, wdsk: 100, kbg: 100, shield_damage: 5, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 5.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 })
- else
- ChangeHurtBoxStateAll { state: Normal }
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 0, set_id: 0, damage: Variable(LongtermAccessInt(Address(91))), trajectory: 70, wdsk: 0, kbg: 75, shield_damage: 1, bkb: 35, size: 4.5, x_offset: -1.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 46, hitbox_id: 1, set_id: 0, damage: Variable(LongtermAccessInt(Address(91))), trajectory: 70, wdsk: 0, kbg: 75, shield_damage: 1, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 2, set_id: 0, damage: Variable(LongtermAccessInt(Address(91))), trajectory: 70, wdsk: 0, kbg: 75, shield_damage: 1, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 5.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteHitBox(2)
- SyncWait(1.0)
- ChangeHurtBoxStateAll { state: Normal }
- DeleteAllHitBoxes
- if (HitboxHasConnected)
- IfStatementAnd (BoolIsTrue LongtermAccessBool (0x78))
- AsyncWait(40.0)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
- AllowInterrupts
- else
- AsyncWait(50.0)
- AllowInterrupts
GFX
- FlashEffectLight { red: 131, green: 0, blue: 222, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
- AsyncWait(5.0)
- RemoveFlashEffect
- AsyncWait(11.0)
- GraphicEffect(GraphicEffect { graphic: 19, bone: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 353, graphic: 2, bone: 60, x_offset: 1.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(4.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(23134210), Bool(true), Bool(true)] }
- AsyncWait(17.0)
- GraphicEffect(GraphicEffect { graphic: 19, bone: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 353, graphic: 2, bone: 60, x_offset: 1.5, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(4.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(23134210), Bool(true), Bool(true)] }
- AsyncWait(29.0)
- GraphicEffect(GraphicEffect { graphic: 19, bone: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 19, bone: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 19, bone: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- SoundEffectStop(23415)
- AsyncWait(11.0)
- SoundEffect1(23362)
- AsyncWait(17.0)
- SoundEffect1(23362)
- AsyncWait(24.0)
- SoundEffect1(23323)
- AsyncWait(29.0)
- SoundEffect1(57)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(2.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(11.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(17.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(29.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(44.0)
- SlopeContourStand { leg_bone_parent: 6 }