LXP2.1 - Waluigi - Subaction - SpinningDemonEnd

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Stats

IASA: 42
Hitboxes active: 3-6, 8-11, 16-22
Hitbox set 0 hits: 3, 8, 16
Subaction Index: 0x1d4

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-6

Set ID Dmg WDSK BKB KBG Angle Effect Sound Direct SDI Mult Trip Rate Shieldstun Hitlag Targets
0 2 0 20 45 0 98 Normal Unique false 0 0.3 1 3

Frames:8-11

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct SDI Mult Trip Rate Shieldstun Hitlag Targets
0 0 3 45 0 298 Normal Kick true true 0 0.3 3 3
0 1 3 45 0 253 Normal Kick false true 0 0.3 3 3
0 2 3 45 0 98 Normal Kick true false 0 0.3 3 3

Frames:16-22

Set ID Dmg BKB KBG Angle Effect Sound Clang Trip Rate Shieldstun Hitlag Targets
0 0 3 85 45 361 Normal Kick true 0.3 3 3
0 1 3 85 45 361 Normal Kick true 0.3 3 3
0 2 3 30 100 270 Normal Kick false 0.3 3 3

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.3, unk: 0 }
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  3. ChangeHurtBoxStateAll { state: Normal }
  4. DeleteAllHitBoxes
  5. AsyncWait(2.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 98, wdsk: 20, kbg: 0, shield_damage: 0, bkb: 45, size: 6.0, x_offset: 0.0, y_offset: 6.0, z_offset: 12.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: false, direct: false, unk6: 0 })
  7. SyncWait(4.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(9.0)
  10. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  11. CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 298, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 45, size: 3.9, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: false, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 253, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 45, size: 4.0, x_offset: 0.0, y_offset: 2.2, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 98, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 45, size: 4.0, x_offset: 0.0, y_offset: 2.2, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: false, direct: false, unk6: 0 })
  14. SyncWait(4.0)
  15. DeleteAllHitBoxes
  16. AsyncWait(17.0)
  17. CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 45, shield_damage: 0, bkb: 85, size: 3.9, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: true, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  18. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 45, shield_damage: 0, bkb: 85, size: 5.0, x_offset: 0.0, y_offset: 2.2, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: true, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  19. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 2.2, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: true, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
  20. SyncWait(7.0)
  21. DeleteAllHitBoxes
  22. AsyncWait(43.0)
  23. AllowInterrupts

GFX

    SFX

    1. AsyncWait(5.0)
    2. SoundEffect1(23361)
    3. AsyncWait(8.0)
    4. SoundEffect1(23364)
    5. AsyncWait(17.0)
    6. SoundEffect1(55)
    7. SoundEffect1(23323)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
    2. AsyncWait(1.0)
    3. Rumble { unk1: 0, unk2: 0 }
    4. AsyncWait(8.0)
    5. Rumble { unk1: 0, unk2: 0 }
    6. AsyncWait(17.0)
    7. Rumble { unk1: 16, unk2: 0 }