| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 |
IASA: | None |
Fully Intangible: | 1-124 |
Hitboxes active: | 6-39, 47-48 |
Hitbox set 0 hits: | 6, 47 |
Subaction Index: | 0x1ef |
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.
Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Angle Flip | Clang | Direct | SDI Mult | Rehit Rate | Shieldable | Shieldstun | Hitlag | Targets |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 65 | 0 | 75 | 90 | None | Unique | MD | false | false | 0 | 2 | false | 1 | 3 | |
0 | 1 | 0 | 65 | 0 | 75 | 270 | None | Unique | MD | false | false | 0 | 2 | false | 1 | 3 | |
0 | 2 | 0 | 65 | 0 | 75 | 130 | None | Unique | MD | false | false | 0 | 2 | false | 1 | 3 |
Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Angle Flip | Clang | Hitlag Mult | SDI Mult | Shieldable | Shieldstun | Hitlag | Targets |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 30 | 80 | 100 | 77 | Normal | Unknown(48) | MD | false | 3 | 0 | false | 15 | 38 | |
0 | 1 | 30 | 80 | 100 | 300 | Normal | Unknown(48) | MD | false | 3 | 0 | false | 15 | 38 | |
0 | 2 | 30 | 80 | 100 | 50 | Normal | Unknown(48) | MD | false | 3 | 0 | false | 15 | 38 |