LXP2.1 - Waluigi - Subaction - LandingLight

| 1 |

Stats

IASA: 2
Subaction Index: 0x31

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
  2. BoolVariableSetFalse { variable: LongtermAccessBool (0x72) }
  3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 8, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffectOther1(23426)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. Rumble { unk1: 0, unk2: 0 }