LXP2.1 - Waluigi - Subaction - EscapeF

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Stats

IASA: None
Fully Intangible: 4-19
Direction Reverse Frames: 20
Subaction Index: 0x44

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  2. AsyncWait(3.0)
  3. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  4. AsyncWait(19.0)
  5. ChangeHurtBoxStateAll { state: Normal }
  6. ReverseDirection
  7. FrameSpeedModifier { multiplier: 1.58335, unk: 0 }

GFX

    SFX

    1. AsyncWait(4.0)
    2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    3. SoundEffect1(23415)
    4. SyncWait(8.0)
    5. SoundEffect1(23464)
    6. SyncWait(8.0)
    7. SoundEffect1(23466)
    8. SyncWait(15.0)
    9. SoundEffect1(23426)

    Other

    1. SlopeContourStand { leg_bone_parent: 2 }
    2. AsyncWait(5.0)
    3. SlopeContourStand { leg_bone_parent: 0 }
    4. AsyncWait(19.0)
    5. SlopeContourStand { leg_bone_parent: 4 }
    6. AsyncWait(30.0)
    7. SlopeContourStand { leg_bone_parent: 6 }