LXP2.1 - Geno - Subaction - Attack12
            
            
            
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                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
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                24 |
                25 |
                26 |
                27 |
                28 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    24 | 
                
                
                    | Hitboxes active: | 
                    
                    4-5 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    4 | 
                
                
                    | Subaction Index: | 
                    
                    0x49 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:4-5
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Angle Flip | 
                            Hitlag Mult | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            4 | 
                            35 | 
                            0 | 
                            100 | 
                            50 | 
                            Normal | 
                            MagicZap | 
                            AD | 
                            1.2 | 
                            3 | 
                            5 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            4 | 
                            35 | 
                            0 | 
                            90 | 
                            50 | 
                            Normal | 
                            Kick | 
                            AP | 
                            1.2 | 
                            3 | 
                            5 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(3.0)
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 4, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 50, wdsk: 35, kbg: 100, shield_damage: 0, bkb: 0, size: 3.2, x_offset: 0.0, y_offset: 4.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 50, wdsk: 35, kbg: 90, shield_damage: 0, bkb: 0, size: 4.2, x_offset: 2.0, y_offset: 0.98, z_offset: -0.25, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
 - AsyncWait(5.0)
 - DeleteAllHitBoxes
 - AsyncWait(23.0)
 - AllowInterrupts
 
            GFX
            - AsyncWait(3.0)
 - Subroutine(0x9019d080)
 
            SFX
            - AsyncWait(3.0)
 - SoundEffect1(55)
 
            Other
            - SlopeContourStand { leg_bone_parent: 6 }
 - ModelChanger { reference: 0, switch_index: 1, bone_group_index: 2 }
 - AsyncWait(3.0)
 - Rumble { unk1: 16, unk2: 0 }
 - loop 7 times: 
- if (ButtonPress value(0)) 
- BoolVariableSetTrue { variable: LongtermAccessBool (0x71) }
 
 - SyncWait(1.0)
 
 - AsyncWait(10.0)
 - if (BoolIsTrue LongtermAccessBool (0x71)) 
- ChangeSubactionRestartFrame(Attack13)
 
 - loop 5 times: 
- if (ButtonPress value(0)) 
- ChangeSubactionRestartFrame(Attack13)
 
 - SyncWait(1.0)
 
 - AsyncWait(22.0)
 - ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }