LXP2.1 - Geno - Subaction - SpecialNMax

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Stats

IASA: None
Subaction Index: 0x1d0

Scripts

Main

  1. if (BoolIsTrue LongtermAccessBool (0x76))
    1. loop 2 times:
      1. if (ButtonNotPressed value(1))
        1. BoolVariableSetTrue { variable: LongtermAccessBool (0x77) }
      2. SyncWait(1.0)
  2. AsyncWait(10.0)
  3. if ((LongtermAccessFloat (0x3d) NotEqual scalar(3)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 77, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

GFX

    SFX

    1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100301), Bool(true), Bool(true)] }
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 13, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    4. loop 2 times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 125, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
      2. SyncWait(5.0)

    Other

    1. ItemVisibility(false)
    2. SlopeContourStand { leg_bone_parent: 6 }
    3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 2 }
    4. RumbleLoop { unk1: 2, unk2: 10 }
    5. Subroutine(0x1ede0)