LXP2.1 - Geno - Subaction - AppealLw

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Stats

IASA: None
Subaction Index: 0x1c0

Scripts

Main

  1. TagDisplay(false)
  2. AsyncWait(109.0)
  3. AllowInterrupts

GFX

  1. AsyncWait(7.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 34, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -30.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 91, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
  4. loop 7 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 20, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
    2. SyncWait(5.0)
  5. AsyncWait(49.0)
  6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(91), Bool(true), Bool(true)] }
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 33, bone: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(7.0)
  2. SoundEffect1(8079)
  3. SoundEffect1(116)
  4. AsyncWait(49.0)
  5. SoundEffect1(8078)

Other

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  2. AsyncWait(21.0)
  3. ItemVisibility(false)
  4. AsyncWait(60.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }
  6. AsyncWait(67.0)
  7. ItemVisibility(true)